This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.
CityEngine is a versatile package, you can use it to create building interiors with floor layouts, staircases and interior asset objects as well as cities. This Pompeii design is based on real-world building footprint data and architectural information from archaeologists. For an even more impressive 3D scenario of a futuristic city, check out the 3D city example NYC 2259, the extrapolation of New York City 250 years into the future, inspired by Luc Besson’s great sci-fi movie The Fifth Element.
Check out more demos or ask for a personal live demo to get a quick overview and see how the CityEngine fits into your production pipeline. If you are a student, you can get discounted pricing as well.
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