V-Ray for 3ds Max Service Pack 4a - released.

Hi all, the Chaos Group have released Service Pack 4a for V-Ray for 3ds Max and has been added to the download section of their website.


Next week (week commencing 14.12.2009) a new build for V-Ray RT for 3ds Max will be available as well called V-Ray RT for 3ds Max SP1a

It is advisable for clients who have downloaded SP4 to download the new V-Ray for 3ds Max build SP4a

V-Ray/Max - 1.5 SP4a official

Modified features:
(*) Added support for projection mapping when doing texture baking;
(*) Added an option to link the V-Ray VFB to PDPlayer;

Bug fixes:
(*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;
(*) Fixed a crash when importing a particular .vrmesh file;
(*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
(*) The "prepass samples" option in the motion blur rollout did not work;
(*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
(*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
(*) User could not remove gizmos/lights from VRayEnvironmentFog;
(*) ParticleFlow instancing did not render all mapping channels of original mesh;
(*) Fixed crash with VFB region render when region is outside of image;
(*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
(*) Fixed some licensing issues;

Very best,

0 Comments Mark Cass

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Mark Cass
Tue 15 Dec 2009: 10:10am

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