• Trevor Ley

Trevor Ley

Rockstar

Had you always wanted a career in this industry?

Since the days of Deluxe Paint on the Amiga I’ve been interested in visual effects and creating visuals for computer games. After studying Fine Art and Illustration I applied to games companies such as Acclaim and Codemasters and got interviews.

How did you find out about Escape, and what was it like?

I did a search on Google and the main appeal of Escape was the focus and short time scale. Going back to University would've been taken a long time and a lot of money. Even then I didn’t feel the courses were as professionally oriented as Escape’s.

What happened after the course?

Escape had sent my CV to Double Negative while the Escape Showreel clinic advised me. They called me regarding work on 'Batman Begins'.  I was able to jump in straight away. I constructed Maya models to spec without a problem, and the animation training also helped when I was asked to produce animations for pre-visualising cut-scenes.

What are you doing now?

I’m just about to start a new job at Sony having just finished at Electronic Arts. I’ve worked on amazing titles like 'Harry Potter and the Goblet of Fire' for the Sony PSP and 'Battlefield 2' for the Xbox 360.

What advice would you give any prospective students?

If you want to do it, do it! If you have a traditional art background like me don’t be afraid of moving into 3D. You’ll have to commit a lot of time and effort, but if you feel you’ve got the raw talent, it will shine through.