The VFX Behind Total Recall - Rigging the Synths
Rigging is the technical process that allows motion to be added to static objects. In short, it’s the essential process that allows animators to do their job. And if you’re looking to learn more about this technique, you’ve come to the right place.
On 7th February, 2013 we’ll be joined by Jakub Krompolc, Head of Rigging at London’s Prime Focus World, to discuss the work he did for the 2012 remake of Total Recall. Taking an in-depth look at the rigs that PFW created for the Synths, and showing in detail how they work, Jakub will cover digital doubles, props, the challenges of rigging the robots, the process of creating the robots in CG, match moving to plates and the rendering challenges that PFW faced with so many robots on screen at one time. Jakub will also share insights into the role of a rigger on a big-budget Hollywood movie, and give information on the software and pipeline used at PFW.
Don’t miss this exclusive opportunity to understand the role of a professional Rigger in the Visual Effects industry. To reserve your place, make sure you register today.
About Jakub Krompolc
Originally from the Czech Republic, Jakub worked initially as a 3D generalist before specialising as a rigger for eight years. On moving to the UK, Jakub began working on game cinematics at Axis Animation before moving onto feature film projects at leading studios such as MPC, Dneg and Prime Focus World. For the last six years, Jakub has had the opportunity to work on a number of high-profile film titles, such as 10,000 B.C., Chronicles of Narnia (Prince Caspian), Harry Potter (Half-Blood Prince, Deathly Hallows Part I), Clash of Titans, John Carter and Captain America.
This event took place on 7th February, 2013.