• Sergio Xisto

Sergio Xisto

The Mill

Had you always wanted a career in 3D?

My first attempt at 3D was creating custom levels for games many years ago but it was really just a pastime.

How did you find out about Escape and what was it like?

I was looking for a career change and a family member suggested that I delve deeper into 3D and take a course. Escape was the one that really grabbed my interest and it seemed very professional compared to any other courses on offer.

Escape turned out to be just as I’d imagined it, a very cool place to learn more about Maya from professionals. Everyone was very helpful, and not just during the course but afterwards too.

What happened after the course? 

I did some work on my reel for a few months and then was called back to Escape to work on a couple of games outsourcing projects. It was perfect. Another little break and then it was off to The Mill to work on a huge architectural visualization project they had taken on.

What are you doing now?

I'm still working at The Mill in Soho, now on a Nike commercial. The Mill is great as the projects vary a lot so I never know what I’ll be doing next. Some projects require tons of modelling where as others might require something I've never done before, but its all good as everyone is very friendly and helpful.

What advice would you give to any prospective students?

You get out exactly what you put in. Taking time to learn new skills always pays off, and don't be too quick to think you’re too green to dive into the industry. Employers will often take less experienced artists as long as they have the right positive attitude.