September’s Free Tutorial: "Hellboy" Inspired Maya Animation

September’s Free Tutorial: "Hellboy" Inspired Maya Animation

For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.

In this month’s tutorial Mark Spevick gives a step by step guide on how to animate a jellyfish using the power of Maya's animation history to obtain a kind of procedural workflow. Taking inspiration from “The Elemental” in Hellboy II: The Golden Army, Mark wanted to explore the art of animating dynamic tentacles for a similar character.

By illustrating the beauty of working with animation histories in Maya, Mark introduces an alternative procedural workflow that can be adapted to a variety of your own personal projects. What this means is once you’ve set up your scene with an animation, it’s possible to go back in time and adjust some of the modelling parameters and see those changes automatically propagate down to the animation.

But the learning doesn’t stop there my friends! No, this is 64 minutes of jam-packed Maya training, where Mark also looks at nHair for creating dynamic and believable tentacles and how to render out your scene. This is where Mark introduces the new Alembic caching system that allows you to make multiple jellyfish easily and quickly , as well as allowing us to render the simulation across multiple machines.

This tutorial may sound hard core, but we feel there’s something in here for everyone. So if you’re looking to push your knowledge of Maya a little further, then take a little time to check out this free tutorial.

3 Comments Ellen Payne

Posted by
Ellen Payne
Thu 13 Sep 2012: 4:50pm

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  • Robert Broadbent:

    Hi Alexandre,
    I forwarded your question to mark who gave me the following answer...

    To create a similar render I used the mia material for the jelly fish and made it translucent.
    For the sea I put everything into a block of geometry textured with a mia material with lots of attenuation to give the different greens...there is a directional light shining into this block.
    There is also a particle system moving around to make the detritus in the water....
    Hope this helps

  • Alexandre Nobody:

    Could you tell us more about what you used to make this render ? I'm learning 3D and found this tutorial really interesting and instructional, but... It could be nice if I could have some clues on how to achieve a rendered version like the one shown in the video :).

  • Hogan:

    Great tutorial Mark, keep them coming, meshing Nparticles would be nice

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