For all of those in the know, this is a pretty significant release as we see the RenderMan team having a major focus on Ray Tracing - currently the buzz words in the rendering industry. Now you really can have it both ways!
Here's the scoop:
- Fundamental advancements in RenderMan's ray-tracing technology, including a new ray-tracing hider, a radiosity cache, and physically plausible shading, all allowing RenderMan to take full advantage of the ever increasing processing power of multi-core architectures while providing the tools to implement these new features with efficiency and elegance.
- RenderMan's new progressive ray tracing now provides interactive re-rendering for production shading and lighting.
- New deep compositing features invaluable for post production while continuing to advance Pixar's point-based rendering technology with full support for spherical harmonics, enhanced threading scalability, all with greatly accelerated performance.
- Vector textures, major enhancements to realistic motion blur, and much more. A full set of release notes is available from our RenderMan Support Forum.
It's all good! Read the full story here.
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