A few weeks ago I promised to have a closer look at the new Phoenix FD, to give you an idea of what it can do.
Well, I have had a play around, and from initial impressions I’d say it has some cool features for a first version. There are some advanced functions you would expect to find in the more mature simulation software that are already out there. I like the tight integration with V-Ray. Means you can render the fluids with the GI functionality of V-Ray. That's an amazing achievement for a v1 product.
A definite bonus is that Phoenix uses the GPU to design the final output, so it doesn’t tie-up the 3ds Max interface. It leaves you free to tune your simulation and adjust things like shading and lighting easily. Another major benefit of Phoenix is its ability to use a particle system as an emitter for the fluids, so it’s easier to handle more refined and complex simulations.
One of the most powerful simulation developments I found is the ability to use displacement maps on the final fluid solve. This is great because it allows you to add numerous fine details without the need to increase the grid resolution to ridiculous values. It speeds up your simulations and allows you to still realise a lot of fine details for things like pyroclastic clouds – awesome.
All round, for a first release, Phoenix is a refined product indeed. If you are a 3ds Max user looking for a tightly integrated fluid simulation package, then take a good look at Phoenix. It has rock solid credentials.
The first upgrade to Phoenix FD fluids simulation software has just been released. It's got new and modified features and bug fixes.
If you want more info on Phoenix or the upgrade, get in touch.