Nicole Gabriel
EA
Have you always wanted a career in this industry?
I've always loved art so I did an art foundation course and completed my degree in 3D design. I desperately wanted to get in to 3D CG so I learned AutoCAD and 3D Studio Max and started working in architecture doing 3D visualization.
How did you find out about Escape and what was it like?
I saw an article in the Metro about CG that referred to Escape, which was filling the gap in the market for 3D training. I enrolled in the Maya Comprehensive Course, which was amazing. I had the most talented and patient tutor who could never help enough. It felt so good to be surrounded by like-minded, 3D individuals.
What happened after the course?
I got a call out of the blue from Escape about work on an animation short from the team that made ‘Valiant’. No sooner had I started character rigging then I was offered work on the outsourcing team at Escape. Towards the end of my tenure, I sent out my CV showing the critical industry experience that Escape had given me. It was enough to secure an interview at Criterion/EA games and after completing a 3D project for them, I got the job.
What are you doing now?
I'm still at EA after two and a half years and am working on my fourth title. I’ve worked as a World Artist on phenomenal games such as ‘Black’ and ‘Burnout Paradise’ and I love it! I'm even using my old Maya skills in rigging and animation that I learned during the Escape course.
What advice would you give to any prospective students?
The best advice I could ever give anyone is that enthusiasm is key. Positive, passionate, raw enthusiasm is infectious and is very important to potential employers. If you have it then you’ll never give up. Escape will give you the fundamental skills and then it is up to you to make it happen.