The latest version of 3D digital paint tool MARI is being harnessed by LucasArts to help power the impressive visuals seen in its hotly-anticipated title Star Wars 1313.
It's great to see MARI being used in the games industry; personally, I think it's the best thing since sliced bread for texturing.
At Escape Studios, I was one of the first people to teach MARI in the UK, and I am now looking forward to teaching texturing and the NUKE-MARI workflow to the Compositing for Production class this November.
I would love to teach a heavy-weight texturing course for VFX and games artists—any takers?

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