MARI: the best thing since sliced bread for texturing

MARI: the best thing since sliced bread for texturing

The latest version of 3D digital paint tool MARI is being harnessed by LucasArts to help power the impressive visuals seen in its hotly-anticipated title Star Wars 1313.

It's great to see MARI being used in the games industry; personally, I think it's the best thing since sliced bread for texturing.

At Escape Studios, I was one of the first people to teach MARI in the UK, and I am now looking forward to teaching texturing and the NUKE-MARI workflow to the Compositing for Production class this November.

I would love to teach a heavy-weight texturing course for VFX and games artists—any takers?

0 Comments Simon Fenton

Posted by
Simon Fenton
Tue 21 Aug 2012: 10:15am

Tags: , , , , , , , ,

Comments

No comments on this article.

comments powered by Disqus