Intermediate Level Free Tutorial; Sculpting Smoke in Maya Fluids
Sculpting a realistic smoke simulation can be a difficult task to conquer, and dry ice is one of those wonderful cinematic smoke effects used by studios quite often. It’s the heavy smoke that hangs around on the floor giving a turbulent bubbling effect, creating another level of atmosphere within your shot. You may remember seeing something similar in movies like City of Lost Children or more recently Hellboy II: The Golden Army, a film where all the smoke effects were generated digitally.
What to Expect in this Free Tutorial?
Mark Spevick, Head of 3D here at Escape Studios, kicks off this tutorial by creating a basic Maya Fluid system and discussing how smoke should move. Mark explores some of the more advanced settings within the fluid system to tailor the motion for a more natural effect. He also looks at making the fluid collide with geometry so that your smoke can bubble up out of a container, condense downwards and across the floor. To conclude the session, Mark takes a look at some of the shading setting to change the look of the smoke and create a smoke texture that looks quite realistic.
- Using Maya Fluids to create a ‘Dry Ice’ smoke effect
- How to manage ‘emitters’ within Maya Fluids
- Collisions between the fluid and its container
- Shading options to create a realistic smoke texture
Total video time - 28:15
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