Has E3 Spelt the End of VFX? Possibly Not!

Has E3 Spelt the End of VFX? Possibly Not!

I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!

First off, for those of you who live in caves, E3 (Electronic Entertainment Expo) is a huge get-together of the gaming community that occurs every year. Sony, Microsoft, Nintendo and all the big developers come along and show trailers, gameplay demos, present speeches and answer questions on the next 12 months worth of all things gaming related. 

This year we saw some real treats. EA debuted Dead Space 3. We saw gameplay footage of Tomb Raider , which is probably my own most anticipated title of the year. We saw a 17 minute walkthrough from The Last Of Us, the latest title from developer Naughty Dog (the guys behind the Uncharted series). So yes, you're going to buy this game. Oh yeah, and Halo 4.

Of course, these are just four of the hundreds of stories to come out of E3 this year. While there was a lot of tantalising titbits for gamers, there's certainly a few articles worth paying attention to in terms of CG. More as they say, to follow...

2 Comments Ash Miles

Posted by
Ash Miles
Mon 18 Jun 2012: 11:30am

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  • Ash Miles:

    Hey Denis!
    Thanks for your comment. You're absolutely right that game engines won't take over film engine for big budget movies. However, I don't think it will be long before a studio takes a chance on making a feature length film that looks like a game, but I'll talk about that in the next blog post, out in a day or two! Keep your eyes peeled! We will be blogging about this all week.

  • Denis baudin:

    The end of VFX, I'm not quite sure yet!

    Hey Ash, thank you for posting on this subject! VFX based on Rendering, Projection and Shaders give a huge advantage against the Next-Gen technologies of video game. Game Engine is a totally different world. A good example on this would be Blizzard technologies. Everyone is begging Blizzard for them to stop making games and start to make movies, but Blizzard need: quoted from Jay Wilson the game Director “precisely eight billion years to make” a trailer like Diablo3, what time would they request for making a film?
    To my experience, if we could use the technical skills from games “Next gen, surfacing....” and applied it on VFX technologies “Rendering ...”, We would get a brand new world...” http://www.youtube.com/watch?f...

    But perhaps we should we ask Simon Fenton Is point of view on this?
    Thanks Ash,

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