Realistic smoke simulation is no easy task at the best of times, but in this month’s free tutorial Mark Spevick (Head of 3D here at Escape Studios) demonstrates how you can create the wonderfully cinematic ‘dry ice’ effect. This is the heavy smoke you may see bubbling from potions and clinging to the floor in many an atmospheric shot in cinema today. It’s an effect seen done quite effectively in films like Sleep Hallow, Harry Potter, City of Lost Children and Hellboy II: The Golden Army. If you’ve been looking to create something similar, take a look at this step-by-step tutorial on how to achieve the same effect within Maya Fluids.
What will you learn during this month’s tutorial?
- The process of creating a ‘dry ice’ smoke effect within Maya Fluids
- Using emitters to manage the turbulence and gravity of the smoke for a natural looking smoke movement in your scene
- Collisions within Maya Fluids for a dynamic simulation
- Manipulating shading for convincing shadows, transparency and density in your effect
This tutorial should provide you with all the information you need to create a beautiful turbulent, swirling dry ice effect for your own projects, and that goes for beginners and more experienced artist alike.
This time round we would love to see the results! Upload your tests and share the link with us on Facebook. We really want to see what you’ve taken away from this month’s free tutorial. Are they making a difference to your life as a CG artist?