If you're reading this blog, then chances are you're like most of us here at Escape Studios and love blowing things up and putting them back together again. So this month's free tutorial should be right up your street because we're going to teach you how to demolish a brick wall using nCloth.
Devised and delivered by Mark Spevick, this tutorial starts by showing you how to turn basic primitive geometry into dynamic objects, be it nCloth geometry or passive colliders. We'll then start introducing some of the more common dynamic properties like adjusting the collision settings and understanding how this can lower calculation time to help speed up your work.
The final section of the tutorial looks behind the scenes of nCloth in the hypergraph. We'll discuss the intermediate geometry, the dependency graph (DAG tree) and additional settings, completing the scene by ensuring the correct animation of the ball being used to demolish the brick wall.
VFX Professional Course
Many of the more advanced tools like nCloth for Maya are covered in our 18-week VFX TD course. Aimed at aspiring professional VFX artists, its purpose is to give you a complete understanding of the advanced VFX toolset so that you can climb the industry ladder quickly and with confidence. If you'd like to find out what exactly is covered, check out the course breakdown or contact one of our training team.
- Creating nCloth objects
- Optimising solver calculations
- Collision settings
- Dynamic properties
- Intermediate geometry
- DAG tree
How to access the tutorial
- New users: register here. Once you have registered, access the tutorial here.
- Already registered: just click here to watch the tutorial. if you are not signed in, it will ask you to sign in first.
We hope that you enjoy it. Don't forget to let us know what you think of it, and feel free to let us know what new tutorials you would like to see us develop.