If you want to replicate the complexity of real world objects, you need to create materials that mimic them and this month's free tutorial will show you exactly how to do that. A car body is made up of lots of materials or layers, like metal and paint. If you want to create a rusty car you'll need more materials to create the common signs of deterioration. Many Maya users will be familiar with the 'layered shader' and 'layered texture' nodes. This tutorial asks what happens if you are using the MIA material and rendering in Mental Ray.
In this free tutorial I look closely at the mib_colour_mix node. This tool explores the never ending material combinations available to make your work more realistic. Starting right at the beginning, I look at shader networks in Maya, how materials are assigned to geometry and most importantly the shading group node. We'll also discuss a number of the attributes and Mental Ray specific options to ensure you understand the importance of this node when it comes to creating your own custom shaders.
How to access the tutorial
- New users: register here. Once you have registered, access the tutorial here.
- Already registered: just click here to watch the tutorial. if you are not signed in, it will ask you to sign in first.
I hope that you enjoy it. Don't forget to let me know what you think of it, and feel free to let us know what new tutorials you would like to see us develop.