We would like to officially welcome the latest member to the London Escape Studios team.
Phil Darkin has joined the technology team here at Escape Studios, bringing with him extensive knowledge of the working methods and practices of architects and design companies over the past 10 years. I’m delighted to welcome Phil to the Escape family and looking forward to seeing his continued success in these markets.
So you all have an opportunity to learn more about this great man and what an asset he is to our team, I sat down with Phil to ask some questions about his professional background and what he’s working on at the moment.
Can you tell us a little bit about how you started in this industry?
I started out in traditional animation working for an industry leading supplier of paint, acetate and animation tools. This later lead to computer based line test equipment and early Sony stop frame animation recorders. Since then I have worked for various graphics based companies, and for over 10 years have worked directly within the Media and Entertainment sector with 3D animation and hardware solutions.
What are the big technology solutions you are working with at the moment?
Right now the hot topics are ‘the cloud’ and virtualisation. I’m working on a hardware solution that can deliver a renderfarm, real-time one-one high-end 3D workstation over IP and a multiple mid-end 3D/2D workstation (for up to 20 users) from a single rack mount server.
We are also looking at a cloud service that Escape can offer to architects, VFX and post facilities as an offsite repository for archiving old projects and data that are required for legal reasons. Many of our customers need access to this data and keeping it near line in-house works out very costly. The cloud offers them a secure way to offload, while also allowing them access at any time and will free up valuable disk space on their servers. More information to come as these projects progress.
What do you see for the future of 3D and visualisation?
Technology is growing at a faster pace than ever. Now we are seeing hardware vendors really catching up with the software applications, which means for the first time we can realise high quality results in real-time. Next year will see the introduction of GPU/CPU hybrid computing systems that will change the way we work with visual effects on the desktop forever. 3D is now considered by some as a standard (option) and I see even more development there with screens and projectors that don’t require glasses.
Why did you decide to join Escape Studios?
I was approached by Richard McGuinness as we had known each other for many years and having spent the last couple of years in corporate IT, coming back to my roots ‘so to speak’ seemed the right thing to do at this time. Escape Studios are clearly a market leader in the VFX vertical which gave me an ideal platform to introduce complementary verticals that I have been working in, such as architectural visualisation.
One of your unique qualities in this role is that you bring user experience to the table. How do you manage to stay so informed?
I have a good network of colleagues, clients and friends who I have known for many years, too many to mention here. Keeping a good reliable network of people is key in any advisory role. Having people whose opinion I trust is invaluable when it comes to making decisions on what we use and what we sell. Escape has people like this in abundance, so now I’m spoilt for choice.
Lastly, but most importantly… what three items would you bring with you to a desert island? And why?
My iPad. Something to keep me occupied when I’m not fishing or sunbathing... assuming the island has an internet connection of course!
A bottle of Reggae Reggae Sauce. Whatever I cook, this magic little ingredient will spice it up a treat.
A boat, for when enough is enough!