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Nuke for 3D Artists is the latest in our series of online courses for aspiring 3D artists. On this course you will gain a clear understanding of how and why CG work is rendered in multiple passes, and rebuilt in
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Camera tracking makes all the difference when creating an invisible visual effect and one that can be spotted a mile off. This comprehensive course in camera tracking will guarantee that you learn how to ‘track’ your footage successfully.
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This course is for artists who want to develop the skills for a career in design visualisation. It assumes a basic knowledge of 3D, some familiarity with Photoshop and no prior knowledge of 3ds Max is necessary.
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Our ZBrush Foundation course is the most comprehensive online course currently available. It is aimed at 3D artists and consists of theory and video tutorials covering everything from basic introductions to pipeline examples showing integration with Maya and Photoshop.
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Our Maya Core course has been developed by leading industry professionals and teaches the complete fundamentals of Maya. With over 65 hours of inter-related video content, our course follows the industry proven structure taught in our classrooms, giving you a
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This first module covers the basics of every major part of Maya Core to get you up to speed on the interface, modelling, texturing, and then on to the lighting and rendering. By using tutorials that take you from
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This module introduces you to the animation tools that big animation studios like Pixar use, to bring objects and characters to life. By using key framing, animation curves, blendshapes and a whole host of other industry standard tools you will
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This third module introduces you to NURBS modelling techniques. By following the video tutorials that take you from building kettles to coliseums and teaching you all the tips and techniques to get you fully acquainted with this modelling technique. You
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This fourth module takes you through the key areas of the polygon modelling workflow. From building human heads to creating a P-51 Mustang plane using blueprints of the real world original. Creating UV maps by laying out the models so
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This fith module contains a detailed introduction into texturing within Photoshop. You will be creating realistic textures, by manipulating photos, using brushes and layers and then putting them into your Maya scene to bring it to life. Also you will
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This sixth module teaches you how to produce real world lighting effects within Maya. From subjectively lighting a scene with fog to create a film noir look, to making a photo-real scene, where many different elements and techniques are brought
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Now it's easier than ever before with Pixar's new online courseware. Get instant access to a wealth of RenderMan knowledge including theory, tutorials and real world production examples from industry giants like Industrial Light and Magic, Weta Digital and Pixar
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