This fourth module takes you through the key areas of the polygon modelling workflow. From building human heads to creating a P-51 Mustang plane using blueprints of the real world original. Creating UV maps by laying out the models so that they are ready to be painted in Photoshop and finally skinning a model of a human torso so that its animation ready. You also have access to the associated project files.
Efficient Modelling
Advanced Selection and Manipulation of Polygonal
Components
Organic Modelling
Deconstruction of Existing Organic Topology
Understanding use of Edge Loops and Edge Flow for
Organised Meshes
Hard Surface Polygonal Modelling Part 1
Hard Surface Modelling Techniques
Subdivisional Modelling with a Smooth Proxy.
Hard Surface Polygonal Modelling Part 2
Hard Surface Modelling Techniques
Subdivisional Modelling with a Smooth Proxy
Non Organic UV Mapping
Non-Organic UV Mapping
The UV Texture Editor
Quick Select Sets
Organic UV Mapping
Organic UV Mapping
Unfolding and Relaxing
Skinning
Introduction to Skinning Geometry
Smooth Bind
Painting Weights
Set Driven Keys
Component Editor
You can purchase Maya Core as a full course or by module. You receive 12 months access to the materials at the end of which period you can renew your login for a modest fee.
Additional Information
Once purchased, you will receive 12 months access to the course after which you can renew your access to the course for 20% of the price.