Maya Core: Intro to Lighting and Rendering

This sixth module teaches you how to produce real world lighting effects within Maya. From subjectively lighting a scene with fog to create a film noir look, to making a photo-real scene, where many different elements and techniques are brought together to create the final image. This section is the perfect end to the Maya Core Online course as you will be able to take the new knowledge you have gained from all the modules and create fantastic renders. You also have access to the associated project files.

 

Lighting and Shadows
Subjectively Lighting a Scene
Light Decay & Light Fog
Adjusting Shadows
Gobos
Light Glow

Ray Tracing and Depth of Field
Mental ray
Reflections
Reflection Blur
Refractions
Fresnel Effect
Depth of Field

 

Final Gather and Image Based Lighting
IBL & HDRI
Introduction to Final Gather
Motion Blur for Mental Ray

 

Render Layers and Compositing
Camera Mapping
HDRI and IBL
Rendering Layers
Including Occlusion
Depth Pass
Shadows
Compositing in Photoshop

 

Photon Mapping and Caustics
Global Illumination with Photon Mapping
Final Gather Caustics with Photon Mapping

 

You can purchase Maya Core as a full course or by module. You receive 12 months access to the materials at the end of which period you can renew your login for a modest fee.

 

Additional Information
Once purchased, you will receive 12 months access to the course after which you can renew your access to the course for 20% of the price.

 

For more information, contact our Training Team.

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