Lee Musgrave, Rare

  • image

11 years of experience in the industry gave Lee all the experience he needed to jump into the role of Head of Art at Rare in 2005.

 

His first project was Killer Instinct Arcade and, with Rare being acquired by Microsoft Game Studios in 2002,  he has worked through to provide art support for the massive block-buster Halo 3, and has now been focusing on broadening the Xbox 360 audience with family-friendly titles.

 

Lee has used Maya since his PowerAnimator days, and his team of skilled character modellers, world designers, sketch artists, and texture mappers are responsible for some of the best games around.

 

 

[Image - Right: Viva PiƱata]

 

Search

Related resources