Judges

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Danny Boyle

Danny Boyle was born on 20 October 1956 in Radcliffe, Bury, Lancashire. After theatre work for the Joint Stock Company.. 
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Lord Puttnam

After completing his education at City and Guilds, London, Lord Puttnam started his career in advertising. 
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Robin Shenfield, The Mill

Robin is co-founder and the CEO of The Mill, a world-leading visual effects company with bases where it counts - London, New York and, since January 2007, Los Angeles. 
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Michael Elson, MPC

As Chief Operating Officer of MPC, Michael has found himself working with some of the biggest names in the film industry, on some of their best known titles. 
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Shelley Page, DreamWorks

Originally trained in the UK as an illustrator, Shelley has been working in the field of feature animation since 1986.
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Dave Sproxton, Aardman

Together with co-founder Peter Lord, David Sproxton oversaw the development of Aardman from a two-man partnership in 1972..
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Alex Wills, AKQA

Having completed a diploma in Computer Animation at Cavendish college in London, Alex graduated from Leicester De Montort University with a Multimedia Design BA.
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Mike Milne, Framestore CFC

Mike, another veteran of the industry with 25 years in computer animation under his belt, now leads CG at Framestore CFC, the largest visual effects and computer animation studio in Europe. 
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Zissou, Supernatural Studios

Ever since Zissou had enough coordination to hold a pencil he has been scribbling. At the age of eight he inherited an old set of oil paints and so began an obsession with the magic..
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Dayne Cowan, Double Negative

Having completed a degree in Computer Science at the University of Technology in Sydney, Australia in 1994, Dayne took his newly acquired skills in design..  
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Thomas Benski, Pulse Films

Coming from a family with a background in film, Thomas graduated from Goldsmith’s College with a film degree and spent his early years working his way up the ladder in commercial and music video production ...
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Ian Baverstock, Kuju

Ian’s path into the world of videogames has been sterner than most, working on future weapon systems at British Aerospace after graduating from Bristol University. He co-founded Kuju in 1989 and has been part of ...
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Graeme Findlay, IDEO

Now a designer at IDEO London, Graeme started out by taking a Design and Craft course at Grays School of Art in Aberdeen, and later a master’s degree in Design Products at the Royal College ...
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Ed Daly, Zoë Mode

Ed Daly has now been developing games professionally for over ten years, with eight years running the Brighton-based independent studios Wide Games and Kuju Brighton, which is now known as Zoë Mode.
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Bastian Glassner, LynnFox

Bastian counts himself first and foremost as part of Lynn Fox, a team of three who met while studying architecture at UCL.
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Chris Ford, Pixar

Starting as a 3D animator in London’s Soho, Chris’ career has taken a long path which has included CG software development.. 
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Antony Hunt, Cinesite

Antony now has over 125 films to his name, adding up to 25 years experience in the management and strategy of effects. 
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Mike Haigh, SCEE

Mike has been in the games industry since 1986 when he started as the Lead Artist and Designer of his own company.
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Patrick Jocelyn, Autodesk

Prior to taking up his position at Autodesk, Patrick held a number of senior positions at high-profile companies including Quantel, Liquid Audio, Discreet Logic and Dynatech Video Group.
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Philip Hunt, Studio AKA

So, what does it take to run a successful studio? Philip knows as, under his Creative Direction, Studio AKA has developed into a world-class animation company..
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Andrew Lindsay, Lionhead

With his roots in a fine art degree, which led to him teaching painting and drawing, Andrew Lindsay has made it to Animation Director at Lionhead by way of several senior roles on CG animated ...
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Nina Kristensen, Ninja Theory

Joining the merry family that is the games industry back in 1996, Nina started out at Millennium Interactive as a graduate artist and spent two years modelling and animating MediEvil’s quirky in-game characters. 
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Tony Mott, Edge

Tony began his career in videogame journalism back in 1994 when he joined Super Play magazine as a staff writer.
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Hector Macleod, Glassworks

Hector’s first taste of post-production came when he got a job as a runner for the Moving Picture Company at the age of 23.
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Sam O'Hare, Uniform

After studying architecture Sam moved into the world of design and now leads work on marketing, film, and animation projects.
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Lee Musgrave, Rare

11 years of experience in the industry gave Lee all the experience he needed to jump into the role of Head of Art at Rare in 2005. 
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Mark Pammenter, Softimage

Mark is currently responsible for leading sales business in EMEA, and delivering Softimage solutions to customers.
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Daniel O’Rourke, Not to Scale

It was in 2005 that Daniel decided to branch out on his own and he founded Not to Scale, an Animation and Design Studio in Soho. 
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Jim Thacker, 3D World

In what had been described by observers as "a bad career move", Jim trained as a botanist before going on to do a string of unrelated and excitingly badly paid jobs. 
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Richard Smith, SeymourPowell

From his design training in the late ‘80’s to his Post Graduate specialising in computing, Richard has strived to establish an effective synthesis.
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Paul White, Me Company

London born Paul White founded Me Company in 1985. From the start its manifesto has been to marry modernity, technology, art and fashion in order to inspire.
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Dave Throssell, Fluid Pictures

Looking at Dave’s career you can see that all roads have led him to Fluid Pictures - from creating visual effects at the Moving Picture Company in 1983.  
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Patrick Burgoyne, Creative Review

Patrick Burgoyne started at Creative Review magazine, the leading monthly for the visual communications industries, as a staff writer.
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Paul Kemp-Robertson, Contagious

After graduating with a master’s degree from Goldsmiths’ College in London, Paul started his career at corporate communications.
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Chris Davie, Bizarre Creations

During a degree in illustration at Manchester Metropolitan University Chris made the transition from playing videogames to making them. 
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Gamma Basra, Foster + Partners

Gamma has his roots in the old school having originally trained as a Photogrammetrist and Cartographic Draughtsman.
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Dick Baynes, Saddington & Baynes

He started out as many do, assisting photographers, then becoming a photographer’s agent..
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Joan Ashworth, RCA

Joan started out by studying Graphic Design at Gwent College of Art and Design. From there she moved on to the National Film and Television School graduating in 1987.