Advisory Board

Our Advisory board members give us the very best insight into the trends and expectations of the Film, TV and Games industries.
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Antony Hunt, Cinesite

Anthony has taken the helm at Cinesite bringing with him all the contacts he’s made with major film studios, producers, directors and visual effects supervisors
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Philip Hunt, Studio AKA

So, what does it take to run a successful studio? Philip knows as, under his Creative Direction, Studio AKA has developed into a world-class animation company.
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Simon O'Brien, Evolution

Simon has been with Evolution since 2001 and has moved through a range of art based disciplines at the studio, from 3d Modeller to Technical Artist and is currently in a role as Art Director.
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Dayne Cowan, Double Negative

In 2003, Dayne returned to Double Negative to take on the role of CG supervisor for 'Batman Begins'. In addition to the ongoing CG supervision of various film projects, Dayne has recently moved into the role of co-head ...
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Tom Jones, Sony

Tom joined Sony as a Junior Environment Artist in December 2002. Projects he worked on include Killzone, 24 The Game, Medevil PSP, Wipeout Pulse PSP and Heavenly Sword PS3.
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Aaron Allport, Blitz Games

In his current position Aaron is responsible for the research and development of new art technologies, techniques and pipelines for future use in development.
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Chris Ford, Pixar Animation

Now entrenched in the position of Business Director for RenderMan, Chris can bring 20 years experience to add to Pixar's stable of films like 'Toy Story', 'Finding Nemo', and 'The Incredibles'.   
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Ben Hebb, Zoe mode

Ben Hebb is the Art Director at Zoë Mode, the world’s leading independent developer of music, party and social games. There he has responsibility across all the art teams and the visual output.
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Mike Haigh, Sony

Mike is Head of Studio (London) for Sony Computer Entertainment Europe and has been involved in the development of over 25 titles, including the recent EyeToy and SingStar franchises.  Being so centrally placed within the games industry means ...
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Pete Forde, Aardman

Pete is the CGI Systems Administrator at Aardman Animations. Consequently he knows what makes a world-renowned animation studio tick and he passes it all on to us.  Aardman Animations is the famous studios behind 'Wallace and Gromit' and 'Chicken ...
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Chris Lee, FreeStyleGames

As Managing Director of FreeStyleGames, Chris knows what it takes to run a successful studio. Having an Advisory Board full of members of his calibre mean that we do too.
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Dan O'Rourke, Not To Scale

Dan is the executive producer and founder of Not To Scale, an award winning animation studio based in, Soho, London.  
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Lee Musgrave, Rare

Lee has been Head of Art at Rare since 2005 and has provided art support for many games including the massive block-buster ‘Halo 3’, and now also supports Escape by being on our Advisory Board.
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Paul McLaughlin, Lionhead

As Head of Art at Lionhead Studio Paul uses both technology and the best artists everyday and is an invaluable member of our Advisory Board, letting us understand how we can best adapt to the market’s needs.
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Jonathan Privett, Rushes

Jonathan is Head of CG at Rushes, one of the world's leading post-production facilities. He covers the whole client range so he's in the ideal position to let us know what they require.
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Shelley Page, Dreamworks

DreamWorks Animation has been responsible for some of the most ground-breaking titles in the business such as ‘Who Framed Roger Rabbit?’, The Prince Of Egypt’, ‘Shrek’,...
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Robin Shenfield, The Mill

Robin is the CEO of The Mill, the world-leading Visual Effects company with offices in the global centres of CG - London, New York and Los Angeles.  Under Robin's direction The Mill has won more awards ...
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Jim Radford, MPC

Jim has been MPC Creative Head of CGI for Commercials & TV since 2000, and has supervised VFX for many high-profile projects. In 2005, Jim won an Emmy and a VES award for the ground-breaking ...

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