Advisory Board
Our Advisory board members give us the very best insight into the trends and expectations of the Film, TV and Games industries.
Anthony has taken the helm at Cinesite bringing with him all the contacts he’s made with major film studios, producers, directors and visual effects supervisors
So, what does it take to run a successful studio? Philip knows as, under his Creative Direction, Studio AKA has developed into a world-class animation company.
Simon has been with Evolution since 2001 and has moved through a range of
art based disciplines at the studio, from 3d Modeller to Technical
Artist and is currently in a role as Art Director.
In 2003, Dayne returned to Double Negative to take on the role of CG
supervisor for 'Batman Begins'. In addition to the ongoing CG
supervision of various film projects, Dayne has recently moved into the
role of co-head ...
Tom joined Sony as a Junior Environment Artist in December 2002. Projects he worked on include Killzone, 24 The Game, Medevil PSP, Wipeout Pulse PSP and Heavenly Sword PS3.
In his current position Aaron is responsible for the research and development of new art technologies, techniques and pipelines for future use in development.
Now entrenched in the position of Business Director for
RenderMan, Chris can bring 20 years experience to add to Pixar's stable of
films like 'Toy Story', 'Finding Nemo', and 'The Incredibles'.
Ben Hebb is the Art Director at Zoë Mode, the world’s leading independent developer of music, party and social games. There he has responsibility across all the art teams and the visual output.
Mike is Head of Studio (London) for Sony Computer Entertainment Europe and
has been involved in the development of over 25 titles, including the
recent EyeToy and SingStar franchises. Being so centrally placed within the games industry means ...
Pete is the CGI Systems Administrator at Aardman Animations. Consequently he
knows what makes a world-renowned animation studio tick and he passes it all on
to us.
Aardman Animations is the famous studios behind 'Wallace and Gromit' and
'Chicken ...
As Managing Director of FreeStyleGames, Chris knows what it takes to run a successful studio. Having an Advisory Board full of members of his calibre mean that we do too.
Dan is the executive producer and founder of Not To Scale, an award winning animation studio based in, Soho, London.
Lee has been Head of Art at Rare since 2005 and has provided art support for
many games including the massive block-buster ‘Halo 3’, and now also supports
Escape by being on our Advisory Board.
As Head of Art at Lionhead Studio Paul uses both technology and the best artists everyday and is an invaluable member
of our Advisory Board, letting us understand how we can best adapt to the
market’s needs.
Jonathan is Head of CG at Rushes, one of the world's leading post-production facilities. He covers the whole client range so he's in the ideal position to let us know what they require.
DreamWorks Animation has been responsible for some of the most ground-breaking titles in the business such as ‘Who Framed
Roger Rabbit?’, The Prince Of Egypt’, ‘Shrek’,...
Robin is the CEO of The Mill, the world-leading Visual Effects company with
offices in the global centres of CG - London, New York and Los
Angeles.
Under Robin's direction The Mill has won more awards ...
Jim has been MPC Creative Head of CGI for Commercials & TV since 2000, and has supervised VFX for many high-profile projects. In 2005, Jim won an Emmy and a VES award for the ground-breaking ...