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Demolish A Brick Wall Using Maya's nCloth

Demolish A Brick Wall Using Maya's nCloth

Yep, that's right! Take a look into Maya’s nCloth Dynamic System with this advanced tutorial created and delivered by Mark Spevick.

Mark begins this lesson by making use of a simple scene and demonstrating the power and benefits of using the nCloth solver over the original rigid body system while proving how it can be used to quickly demolish a brick wall.

Follow along while we guide you to turn basic geometry into dynamic objects – either nCloth geometry or passive colliders. The next step introduces more common dynamic properties, adjusting the collision settings and teaches you how to lower calculation time and help speed up your work.

The video concludes by taking a look behind the scenes of nCloth in the hypergraph. A discussion on intermediate geometry, the dependency graph (DAG tree) and additional settings completes the scene by ensuring the correct animation of our destruction ball.

Tutorial Breakdown:

  • Creating nCloth objects
  • Optimising solver calculations
  • Collision settings
  • Dynamic properties
  • Intermediate geometry
  • DAG tree

How to Access the Tutorial

  • Sign up now to take advantage of this free tutorial. Once you have signed up, access the tutorial here.
  • Already registered? Just click here to watch the tutorial. If you are not signed in, it will ask you to sign in first.

Please feel free to contact us with any feedback or suggestions for future tutorials.

0 Comments Tad Leckman

Posted by
Tad Leckman
Mon 13 Jun 2011: 7:37pm

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Latest Blog Activity

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    Posted by
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