Yep, that's right! Take a look into Maya’s nCloth Dynamic System with this advanced tutorial created and delivered by Mark Spevick.
Mark begins this lesson by making use of a simple scene and demonstrating the power and benefits of using the nCloth solver over the original rigid body system while proving how it can be used to quickly demolish a brick wall.
Follow along while we guide you to turn basic geometry into dynamic objects – either nCloth geometry or passive colliders. The next step introduces more common dynamic properties, adjusting the collision settings and teaches you how to lower calculation time and help speed up your work.
The video concludes by taking a look behind the scenes of nCloth in the hypergraph. A discussion on intermediate geometry, the dependency graph (DAG tree) and additional settings completes the scene by ensuring the correct animation of our destruction ball.
Tutorial Breakdown:
- Creating nCloth objects
- Optimising solver calculations
- Collision settings
- Dynamic properties
- Intermediate geometry
- DAG tree
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