Last Monday, November 19th, we ran a very popular webinar with Victor Perez, a master when it comes to using Python inside NUKE. A whopping ninety nine people attended this live webinar to hear what Victor had to share, and we’ve had an incredible number of requests from people who couldn’t attend to share the webinar recording. For us, this interest has been very encouraging, and we look forward to bringing you more webinars like this.
Thinkbox, the makers of Deadline & Krakatoa, have developed a large number of application and plugins designed to extend existing pipelines and operate seamless with each other to create new workflows. Many of the software platforms that Thinkbox have created started in-house to refine dozens of VFX feature films over 15 years of production.
This Wednesday, October 24th, we’re hosting a webinar with compositing tutor and Head of 2D at Escape Studios, Davi Stein. During her presentation, Davi will guide us through the core processes behind compositing, highlighting exactly what a compositor does, the range of roles available in the industry, and how Compositors are largely responsible for creating the CG magic we see on screen. As well as this, Davi will comment on the effects of some of the most recent changes in the industry to date.
Looking to learn something new? If that’s the case, then we have two webinars coming soon that deserve your attention. Both webinars range from beginner friendly, to the more advanced, where NUKE operators can learn more about how to apply Python to their projects. Both webinars are at either end of the spectrum, concentrating on the art of compositing in all its different forms. So to get a better understanding of skilful compositing, make sure you tune in for either or both presentations.
Compositing in regards to VFX can be a difficult process to explain unless seen in action. Although the term may seem quite self-explanatory to those working in the industry, that’s not generally the case for those starting out, looking to break into the industry. And as we speak with budding CG artists every day, we feel it’s important to understand what sets compositing apart from the 3d modelling elements of VFX. As it’s only when you truly understand the range of departments that exist in the visual effects industry, can you make the right career decision.
Last month, the lovely Alexander Swann graced us with a simply brilliant webinar about his time working on Sherlock Holmes: A Game of Shadows. As a 3D Paint and Roto Artist, Alex gave an incredible insight into what this role involves, while also revealing the very fun side of working in the film industry.
We've invited Victor Perez to share some of his top tips and tricks when working with Python in NUKE. Having studied our Compositing for Production course back in 2009, Victor has gone on to master NUKE to a highly professional level. Voted this year’s second most valuable nukepedia.com contributor, and one of the first official Nuke certified trainers, Victor has prepared a webinar to show you what’s possible when you apply Python scripting to a project.
Our visual effects and compositing students have gone on to work on some pretty awesome projects over the years. These include the many studio blockbusters that light up cinema screens around the world. Seeing escapee names in the rolling credits at the end of such films never fails to give us that warm fuzzy feeling of pride – proud to see they have achieved the goal they had when we first met them on our courses. And this was very much the case when some of the Escape team went to an exclusive screening of Snow White and The Huntsman at Framestore a few months ago.
For all budding Compositors out there, Alexander Swann is joining us for an exciting webinar exclusive next Wednesday. Roto Artist and escapee, Alex has spent the last couple of years mastering the art of 3D painting and rotoscoping at Framestore. Showing some examples from the very recent, Sherlock Holmes: A Game of Shadows, we recommend that you check this one out.
In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.
Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.
Thanks to everyone who tuned onto our Houdini webinar today, what a great turnout! Seems that everyone found it really helpful especially as Houdini is such a hot topic at the moment. We didn’t have time to get around to all of your questions, so if there’s still something that you’d like to ask, don’t hesitate, just reply to this post and I’ll get back to you with as much information as possible. We’re also going to be posting a recording of the webinar on our website soon so make sure you keep your eyes peeled for that. This is exactly the kind of stuff that we announce in our monthly newsletters so make sure you’re signed up to it.
The MARI vs. Photoshop webinar held on November 2nd 2011 was hugely successful. Registrations were record breaking and there was an encouraging attendance on the day. For what is becoming a popular topic at the moment, The Foundry are certainly paving the way for the future of compositing pipelines with products like NUKE and MARI.