I noticed this over at JupiterJazz: AtomKraft Beta2. It's a massive plugin to Nuke enabling a whole host of 3D rendering type workflows. Believe it or not, it puts control of final renders and outputs in the hands of the compers!
As most of you know, the UK Visual Effects' industry appears to be in a very healthy position at the moment. Many of the large post houses in Soho are in the middle of long term projects and most studios are commenting on the lack of available freelancers. As a result, the Recruitment team here at Escape has never been busier!
The chances are, if you’re reading this blog, you’ve got more than a passing interest in the film industry. Alright, specifically the VFX part, but still, you’re keen to know as much as you can about the industry, and possibly how you can break into it (hopefully with our help…).
I came across an interesting little article yesterday on PodcastFilmReview.com about the top ten uses of special effects for story telling. It was refreshing to see someone looking at this from the angle of the story telling rather than just for the special effects themselves.
The BBC have announced that they are to broadcast a new series of famous dinosaurs documentaries. This will be a much shorter series than the original Walking with Dinasaurs - only 3 programs - but will feature all the 3D and visual effects wizardry you would expect from this program. According to Broadcasting News, it will feature photo-realistic fight scenes to give a "whole new perspective on dinosaurs".
Want to know what it’s like to do one of our Mentored courses? Well we caught up with Escapee Ricardo Viana to find out how he got on – all the way from sunny Portugal.
I don’t think anyone was too surprised by last night’s BAFTAs. Personally, I was really pleased to see Inception win the Special Visual Effects award. With the hardware becoming more powerful, the software more sophisticated and the work ever more creative, as an industry the bar is set incredibly high, and it’s always great to see how people are constantly pushing the boundaries of what’s possible. It’s even more impressive when you consider who else was nominated.
On Tuesday I attended the launch of the Livingtone-Hope report which was undertaken to address the skills issues facing the UK's games and visual effects. Escape Studios staff have taken part in a number of the surveys which went into building the data for this report as well as speaking directly to Hasan Bakhshi and Juan Mateos-Garcia from NESTA, who did a large amount of the work of pulling the data for the draft report together. In essence the report lays out 20 recommendations across the talent pipeline from schools through FE and HE to the industry. All these parties as well as the government and other skills and training bodies such as Skillset are called on to do their bit. All of this whilst being realistic about the funding and resources available, the recommendations had to be about the focus of existing funds not calls for large sums of new money.
I just wanted to point you towards this article which discusses the amazing title sequence for Scott Pilgram. When I was a student wanting to get into the industry I found out about Shynola (a collective group of visual artists who have collaborated on a variety of projects) when a brilliant but very strange music video was produced by Unkle called "eye for an eye". When I came across this article of how Shynola worked with the Edgar Wright the director of Scott Pilgram, I decided to have a look.
So when an academy awarded influential film editor like Walter Murch makes very detrimental comments about 3D stereo some people should take a long hard look at it. What does 3D really add to the whole film experience except expense and a headache? You can find his comments here - all of which are very observant and true.
We're never prouder than when our escapees get the recognition they deserve. This usually comes in the form of a first job with a top post house or commendation from the professional community for a perfectly executed shot, so when we found out that some of our escapees made it to the Autodesk 2010 Education showreel, we were beaming.
It's that time of year when everybody makes a multitude of New Year's resolutions. I am of the opinion that they are not worth doing unless you are going to stick to them. Having said that, we have actually decided to start the year with a resolution. It’s a fairly simple one: we are resolute in our wish to give you more of the free tutorials that you want. There you are, I told you it would be an easy one.
Here's a link to a fantastic reel from our friends at Displace Studios, they worked with us earlier this year to create some eye popping 3D brand furniture for our new website and other collateral. They did an amazing job for us and I wish them every luck with this new venture.
Last Wednesday, Escape Studios had the honour of having Christian Manz, VFX Supervisor at Framestore come into our studios and talk to our students about life in the industry. Christian discussed the bits about the job that are great (Like getting to see your name up on the big screen after arduous months of working on a project) and the bits which aren’t quite so good (Like the long hours). It wasn’t just our students who enjoyed it, we loved it too. Christian’s thirteen year career has been an epic one and his latest contribution to the industry as VFX Supervisor on the latest HP7 is particularly impressive. We spoke to Christian about the highs and lows of his career so far, and what it feels like to have been part of one of the biggest films of our recent times.