The other night I had a quiet evening at home and decided to have a flick through the documentary section of iTunes and see what was new.
Ever found yourself pondering over a possible career in VFX? We’ve all had those moments when we’ve seen some awesome CG visuals and thought ‘how did they do that?’ The people who created these effects all started out somewhere, and that starting point is usually the time they started learning the tools they needed to get the job done.
Our visual effects and compositing students have gone on to work on some pretty awesome projects over the years. These include the many studio blockbusters that light up cinema screens around the world. Seeing escapee names in the rolling credits at the end of such films never fails to give us that warm fuzzy feeling of pride – proud to see they have achieved the goal they had when we first met them on our courses. And this was very much the case when some of the Escape team went to an exclusive screening of Snow White and The Huntsman at Framestore a few months ago.
Over the past six months we have been working with Michael Illingworth, founder of Vine Post Production to expand his studio. Michael has worked at The Mill and Cinesite and has been involved in post-production, compositing and visual effects supervision on some of the biggest film names in the industry including the Harry Potter franchise, Gladiator and Black Hawk Down.
“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.
A fresh batch of escapees have broken out of the Escape studio and what a talented bunch to emerge, even if we do say so ourselves...
A film currently bringing an interesting element of humour to cinema screens in Ireland has been described as the heir to the “Shaun of the Dead” throne. This statement may not be far wrong. I won’t lie to you, the plot is a tad mental, but in that great tongue-in-cheek way that makes it the kind of film that will surely cheer you up at the end of a tough week. The film in question is Jon Wright’s Grabbers, and it’s one I hope you’ll all get a chance to see.
Gamescom, Europe's premier gaming event, starts today in Cologne, Germany and will run through until the end of this week (15th - 19th August). With over 275,000 visitors, more than 5,000 journalists and 557 exhibitors from 39 countries, Gamescom is the World's largest games event, uniquely showcasing all interactive game segments from PC and console right through to mobile gaming. This is the place for game devs and manufacturers to make an impression on Europe's tastemakers and games journalists.
Despite all its woes over the first season, AMC's The Walking Dead amassed a huge following during its second season. Even though the story has arguably dragged at times, there is no doubting the fantastic special effects work that goes into each and every episode of the zombie thriller. Based on Robert Kirkman’s popular zombie apocalypse comic book series by the same name, The Walking Dead has captivated TV audiences for two seasons and is already whetting appetites for its highly anticipated third season, scheduled to air in the UK in October. The story follows a group of survivors, lead by police officer Rick Grimes (Andrew Lincoln), who band together in the midst of a gruesome zombie apocalypse. The creative concoction that is The Walking Dead blends real-world and CG elements, characters, and environments. Artists at Stargate Studios, an international production services and postproduction company, merge that which is real and imagined, as well as dead and undead, into a convincing, cohesive whole on a rather impressive weekly basis.
Another year another SIGGRAPH and what a packed in week it was. This year, LA didn't just give us earthquakes, heat waves and the biggest burritos known to man but also a full week of presentations from some of the biggest and newest studios plus an exhibition hall packed with the latest technology from around the world.
Here is a quick summary and a few favourites from last week. These are just some of the things to check out:
Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…
Get ready for bone crushing monsters in mind blowing HD slow motion next week, as on August 12th, the Discovery Channel (US) is set to broadcast the 25th season of ‘Shark Week’. The resounding success of this series speaking for itself as it celebrates its quarter century anniversary.
The art of filmmaking has come a long way over the last 100 years. The technology we use today to create breath-taking scenes continues to push the boundaries of high-definition and realism, but we should never forget the genius of film crews who didn’t have the opportunity to ‘fix it in post’ or rely on computer graphics to set the scene. As lots of you know, some of the best moments in film history were created by filmmakers having to think on their feet, making the best of an impossible situation. And of course there are certain skills that were essential to the filmmaking process back then that will start to be forgotten due to the rise in post-production capabilities and accessibility.