Let me start by clarifying; I don't have an Xbone, or a PS4. I haven't even played one yet. So this is a biased article in that respect. While the idea excites me, and if I just happened to have a spare grand to blow I would have picked them up just to have them, but because I need the money for more important things, like food, I'm still making my way through the current generation of games and consoles.
Every VFX artist wants to get to grips with state of the art software, it’s essential in an industry that is constantly evolving to keep nipping at the heels of the proverbial beast.
How's your MARI awesomeness? Insane prizes up for grabs in this competition from The Foundry & CG Society!
If you’ve not heard of Lee Danskin – well now is the time to get introduced. When it comes to Autodesk Maya, this is a man worth knowing. Director of Technology at Escape-Technology and the man who had a hand in creating Maya 1.0 (the 3D package that revolutionised the industry), Lee has enjoyed an incredible 18-year career working on high profile projects for some of the UK’s biggest VFX studios.
With a new year fast approaching, there's never been a better time to think about your career prospects and embark in something new. For those of you looking to step up the ranks as a VFX ninja, 2014 could be the year to make it happen.
Horror films, at their core, probably garner the least amount of respect from the intuitive film goer. It's not hard to see why, as most films are designed to be windows of escapism, where the viewer allows them self to get lost in the twists of the story and emotional journey of the characters, where horrors try to accomplish the opposite; filling you with fear and dread, jumping at loud noises, making it impossible to actually settle down during the film.
What's the secret behind breath-taking visual effects? There are lots of elements we need to consider before answering this question – such as modelling, texturing and lighting your scene - but a pivotal point in the process of bringing a computer generated image to life, is rendering. And one man who has dedicated a great many hours into this area is The Mill's Head of Maya Development, Suraj Harrington-Odedra.
Producing for VFX Tutor Haz Dulull, will be using his wealth of industry experience on VFX heavy projects such as The Dark Knight, Hellboy, and Prince of Persia as well as personal productions; Project Kronos (above) and Fubar Redux, to prepare students for production roles within the VFX industry, here's what it's all about!
I loved the first Machete film, and when at the end of the film, the narrator announced “Machete will return in, ‘Machete Kills’ and ‘Machete Kills Again’”, my excitement was uncontainable. So naturally, I ran to the cinema to see ‘Machete Kills’ at the weekend, and I can say conclusively that I’ve never left a cinema with such an overwhelming feeling of confusion.
Here is a killer piece of 'advertising meets special effects' that caught our eye this week.
Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
Last Friday we took a train south to Bournemouth for the 2013 BFX awards ceremony, which was a truly wonderful event. Awarding and celebrating emerging talent from eleven UK universities, the teams who took part in this competition impressed us mightily.
Upon one of our recent trips to the West End, 2D and 3D students visiting our friends over at Realise Studios and Glassworks London spotted this intriguing sign outside of Sci Fi Mecca 'Forbidden Planet'. Unbeknownst of what it meant, we naturally visited the suggested website, and of course Twitter, to find out the back story of exactly what had happened outside of Forbidden Planet on September 24th.
Once upon a time, in a world full of extremely complex effects, there was a place where people thought that only explosions, giant robots, monsters and set replacements could cause their jaws to drop, then a company called Bot & Dolly decided to show to everyone how they could make something compelling and inspiring... just with primitives!
So you think that visual effects today are really advanced, right? Think that they can do everything? Well think again friends, because the best is yet to come!
Calling all Softimage (XSI) fans out there - get yourself down to the next user group event tomorrow night. With an awesome line up of speakers it’s another great opportunity to catch up with your fellow animation Softimage users and a chance to check out some of the Softimage projects from over the last year.
Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.