As shown in this real time tech demo by Epic Games Unreal Engine 4, there are a host of improvements coming to the next generation of console and PC games. These are notably, real time dynamic lighting and particle effects as well as massive improvements to the UDK itself, enabling developers to leverage all these improvements much easier and faster. Then, just to show off Square-Enix, creaters of the hugely popular Final Fanstasy series, go and show what their latest real time tech is made of, and that really is impressive.
Having previously worked in the games industry and studied Computer Games Art at degree level, Ewan Armstrong wanted to broaden his skill set to make the transition into film and TV media. Ewan made the decision to study at Escape because he saw an opportunity to fill the gaps in his knowledge on production rendering techniques, camera tracking and compositing, all while being in an environment closely linked to the VFX industry.
Last night my partner in crime (Fellow marketeer Ellen Payne) and I were fortunate enough to attend an exclusive premiere at Framestore’s in-house cinema to see Snow White and The Huntsman and wow – it was good. After a long busy day in work, I didn’t really have any expectations of how good the film might be (in fact, I was more excited about the possibility of an end-of-day cinema snooze). But no such luck, the film was awesome! And I sat wide eyed for the whole 127 minutes. As well as the dashing huntsman (Chris Hemsworth, Thor), the Visual Effects was nothing short of incredible. From the dark army made of a thousand shards of glass to the oil-dripping evil queen Ravenna and sparkling gold animated mirror, it really is a feast for the eyes.
Many of you will know who I’m referring to if I mention Sulley, Boo and Mike Wazowski. If you don’t, shame on you. They are, of course, the main characters from Disney’s Monsters Inc. The film won an Oscar, a BAFTA and a variety of other awards for its storyline, music and character animation. So if you haven’t seen it, invest, as it’s definitely worth a watch.
Tim Burton is one of my favourite directors, with my favourite animation film of all time (so far) being The Nightmare Before Christmas. Nearly every film he has done I’ve loved, whether it’s Batman Forever, Corpse Bride or my favourite. Everything about the films scream his trademark ‘look’, from the plots and animation to his infamous dark twists which make him so easily recognisable. It won’t come as a shock to you then, that his latest film, Frankenweenie, is no different.
Whilst scrolling through the IGN website I stumbled across a page that I wanted to share with you all, even if it is just a check list! IGN has released their list of top summer movies for 2012 and, although many of them have been released (and you can cross them off on your check list), there are still plenty of brilliant CG films being released over the upcoming months.
NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.
Over the weekend we attended the London VES Career Fair & Tech Expo, and let’s just say it put Love Box to shame with the numbers who turned out for the event itself! Queues of aspiring VFX artists patiently lining up to speak to representatives from some of the world’s greatest post houses, including ILM, Framestore, Pixomondo, Method Studios, Cinesite, Prime Focus and Disney, really highlighted just how much competition there is to get your foot on the first rung of the ladder in the world of Visual Effects.
I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!
To celebrate our collaboration with Assimilate, Escape Studios are hosting a BBQ event with our friends at Assimilate. This is a hugely exclusive event to introduce the London VFX scene to Assimilate’s post-production toolkit SCRATCH and SCRATCH Lab. And we'd like to invite you! But this is no ordinary BBQ folks, vegetarians beware and if you are expecting a Birds Eye burger think again... this is an Assimilate 'steak extravaganza'.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.
After a previous visit to Double Negative, James Dower and his class mates really got a taste for the high standard of work that DNeg set. And on this, their second visit, they were all keen to get some professional feedback for their own VFX Production projects.
The other day I was searching for an online "time waster" game during my journey home. I don’t like signing up to free gaming websites so I was thrilled to see that the old classic Snake was free to play online. For those of you who don’t know (rare, but they’re out there) Snake was a game that featured on the old Nokia phones, back in the day when phones were used for texts and calls only.
We know it has been a long time coming but we finally managed to get our hands on some insider info into the HBO series Game of Thrones. The second season has been just as intense and enthralling as the first and with the production for the third season renewed just two days after the second series aired, we hope to see a lot more of Westeros soon!