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Be one of the first to preview RealFlow 2013

Be one of the first to preview RealFlow 2013

For the first time ever the whole team from RealFlow are coming to London for an exclusive RealFlow 2013 Preview. This event will be the first time that the RealFlow team has previewed the advanced alpha version of this software in public and will be a unique opportunity for you to see first-hand what to expect from RealFlow 2013.

1 Comments Tim Flett

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Tim Flett
Thu 27 Sep 2012: 9:40am

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Win a Golden Ticket with 3D Artist

Win a Golden Ticket with 3D Artist

Tickets for the VFX festival may be sold out, but word to the wise, five tickets were kept aside for 3D Artist readers. To be in with a chance to win one of five free tickets get your hands on the most recent issue of 3D Artist.

0 Comments Ellen Payne

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Ellen Payne
Wed 26 Sep 2012: 11:11am

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The Foundry & Luxology Join Forces

The Foundry & Luxology Join Forces

It was announced this morning by The Foundry CEO Bill Collis and Brad Peebler, President of Luxology, that The Foundry and Luxology have joined forces, which is exciting news, for both 2D and 3D artists.

2 Comments Tim Flett

Posted by
Tim Flett
Tue 25 Sep 2012: 12:00pm

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Free Webinar: Getting to the heart of compositing!

Free Webinar: Getting to the heart of compositing!

Compositing in regards to VFX can be a difficult process to explain unless seen in action. Although the term may seem quite self-explanatory to those working in the industry, that’s not generally the case for those starting out, looking to break into the industry. And as we speak with budding CG artists every day, we feel it’s important to understand what sets compositing apart from the 3d modelling elements of VFX. As it’s only when you truly understand the range of departments that exist in the visual effects industry, can you make the right career decision.

0 Comments Ellen Payne

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Ellen Payne
Tue 25 Sep 2012: 11:19am

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VIEW Conference: The Creative Power of Technology

VIEW Conference: The Creative Power of Technology

October is certainly bursting with exciting events for the digital geeks among us. One to mention is our very own VFX Festival, the other is the VIEW Conference, a premiere international event in Italy for computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Running from 16th to 19th October in Torino, this 4-day event is overflowing with lectures, meetings, tributes, exhibits, screenings, workshops and demo presentations. And better still, our very own Daniel Shutt is among the exciting line-up for this year’s launching event.

0 Comments Ellen Payne

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Ellen Payne
Mon 24 Sep 2012: 5:34pm

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Winning in Westeros

Winning in Westeros

As you can tell from the numerous blog posts, we here at Escape are pretty big fans of HBO’s Game Of Thrones and I can honestly say that if there were a parade I would be leading it.

0 Comments Olivia Grout

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Olivia Grout
Mon 24 Sep 2012: 9:00am

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Wild VFX

Wild VFX

VFX talent can be found all over the globe. We saw this lovely advertisement, the wild brainchild of New Zealand based Clemenger BBDQ, that has been brought to life by CG wizards Psyop and MPC.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Fri 21 Sep 2012: 4:45pm

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Webinar Recording Now Available!

Webinar Recording Now Available!

Last month, the lovely Alexander Swann graced us with a simply brilliant webinar about his time working on Sherlock Holmes: A Game of Shadows. As a 3D Paint and Roto Artist, Alex gave an incredible insight into what this role involves, while also revealing the very fun side of working in the film industry.

0 Comments Ellen Payne

Posted by
Ellen Payne
Fri 21 Sep 2012: 4:30pm

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Women in VFX

Women in VFX

This blog goes out to all the ladies working in VFX. Today a few of us girls at Escape were sent an invite to join the very new LinkedIn group ‘Women in VFX’. So we wanted to take a moment to spread the word and help this network for female VFX professionals grow.

0 Comments Ellen Payne

Posted by
Ellen Payne
Thu 20 Sep 2012: 5:03pm

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Take Your NUKE Fluency to the next level!

Take Your NUKE Fluency to the next level!

We've invited Victor Perez to share some of his top tips and tricks when working with Python in NUKE. Having studied our Compositing for Production course back in 2009, Victor has gone on to master NUKE to a highly professional level. Voted this year’s second most valuable nukepedia.com contributor, and one of the first official Nuke certified trainers, Victor has prepared a webinar to show you what’s possible when you apply Python scripting to a project.

0 Comments Ellen Payne

Posted by
Ellen Payne
Wed 19 Sep 2012: 5:17pm

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The VFX Festival 2012 - Get your tickets now!

The VFX Festival 2012 - Get your tickets now!

Step into the mind-blowing world of VFX with The VFX Festival! Escape Studios has created the first ever four-day festival exploring the breathtaking world of visual effects, held in London on 10th-13th October.

Celebrating a decade of UK visual effects, the festival will be packed with the most respected VFX talent, visionaries and companies who have helped shape the industry. Offering inspirational insight behind the clever trickery in this booming VFX industry, with an exciting four-day programme packed with insider knowledge and information, showreel demos, hands-on workshops and exclusive premieres, it's perfect for those with a creative talent or thirst to develop their VFX Career.

19 Comments Bethan Lofthouse

Posted by
Bethan Lofthouse
Mon 17 Sep 2012: 1:30pm

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Robocop-out?

Robocop-out?

Pictures surfaced yesterday from the set of the Robocop remake, to be released in August 2013 - "very exciting!" I hear you say. Well for most of us it is! 

An overwhelming amount of unhappy Tweeters, Facebookers and bloggers alike, took to their keyboards over the weekend - unleashing a tirade of distain on the new costume design, placing it firmly in the shadows of the iconic suit from the original 1987 film.

3 Comments Robert Broadbent

Posted by
Robert Broadbent
Mon 17 Sep 2012: 1:00pm

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Webseries spotlight: Red vs Blue - Part II

Webseries spotlight: Red vs Blue - Part II

Continuing on from Part I of this blog... then, at the start of season 8, and totally out of the blue, RvB started using action sequences, made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including a hilarious 8-minute sequence of Tex destroying the Reds and Blues, and flashbacks to Project Freelancer.

0 Comments Ash Miles

Posted by
Ash Miles
Mon 17 Sep 2012: 9:05am

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Webseries spotlight: Red vs Blue - Part I

Webseries spotlight: Red vs Blue - Part I
And here we arrive at the end of our spotlight on web series blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.
This show began with a few friends recording themselves playing Halo; Combat Evolved(http://en.wikipedia.org/wiki/Halo:_Combat_Evolved), and dubbed voices over the top to create humorous shorts. Now, ten years later, those few guys have become Rooster Teeth(http://roosterteeth.com/home.php), and are the proud owners of the internet's longest running webseries, Red vs Blue(http://roosterteeth.com/archive/?sid=rvb&v=more). RvB has won many awards, and now has a huge fanbase(http://rvb.wikia.com/wiki/Red_vs._Blue_Wiki) over the entire world. 
In the begining, RvB was a clever nod to the nuances of videogaming; two teams, of the aformentioned colours, trapped in a boxed canyon with two identical bases with no purporse or logical goal other than to kill eachother. There was a heavy emphasis on humour, specifically for gamers and Halo fans. Over the last decade, however, it has evolved. The length of the episodes has grown, the cast has greatly expanded, the plot has twisted and turned dramatically, and although they are split into seasons, the episodes actually tell one long continuous story from start to finish, which at this point clocks in at over 18 hours. It's basically one really, really long film. 
The comedy has continued - and improved - over the years. However what's more impressive is the story, and how, despite it being created on a year by year basis, it continuously managed to tie itself into past events to create on long complex yet sophisticated narrative.
Both visually and in terms of production value, you can see how the show has adapted over the years. In its beginning(http://www.youtube.com/watch?v=9BAM9fgV-ts), RvB was filmed in an almost bootleg fashion, where large black bars covered the top and bottom of the screen to cover the Halo HUD, and the aiming reticule is always visible in the centre of the screen (They have since gone back and 'remastered' these episodes for HD quality). As the popularity of the show increased, Bungie(http://www.bungie.net), the creators of the Halo series, gave the guys at Rooster Teeth the means to record and render their exploits with their own in game cameras. Rooster Teeth have also cleverly used their stories to explain the visual differences that occur as new versions on Halo are released. For example, when they began to use Halo 2(http://en.wikipedia.org/wiki/Halo_2), the cast were blown into the future, where everything looked better and shinier. 
Then, at the start of season 8(http://www.youtube.com/watch?v=VQ9pCqbwCFo&list=ELKa7KIIcrH8k&index=3&feature=plpp_video), and totally out of the blue, RvB started using action sequences have been made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including an hilarious 8 minute sequence of Tex destroying the Reds and Blues(http://www.youtube.com/watch?v=Ke9wtbzGjCI&feature=relmfu), and her epic final battle against Washington and The Meta (http://www.youtube.com/watch?v=ZgweBtQLL5g&feature=relmfu).
Since then, the show has cleverly incorporated fully CG sequences by showing flashbacks to Project Freelancer(http://www.youtube.com/watch?v=xQ3OZfPsP2E&list=ELYWB-pNdHjy0&index=2&feature=plpp_video) that tie into the current story. They've also built models for their characters underneath the suits of armour they wear, allowing their helmets to come off. It's important to remember that this is still a low budget show so the graphics aren't movie quality, but it's perfectly forgiveable considering the sheer amount of action and artistic direction used. 
For those of you who're desperate to follow RvB in all its glory after this extremely  thorough and well-written blog (which, I'm sure, will be all of you) it's important to point out a few things. The first 3 season's do look a little rough by today's standards, and it takes just a little bit of time for the cast to refine their voices. While it's fine to skip ahead to see the kind of quality you'll end up with, I urge you to start at the beginning, otherwise you'll fail to grasp most of the long running jokes. Also; it's totally hilarious, heartfelt, intelligent and constantly impresses with its ability to create a complex and intriguing story using just a few multilayer maps from a video game. So you should watch it anyway. 
It terms of visual effects, RvB delivers incredibly over the top sequences that rival any film this side of The Avengers(http://www.imdb.com/title/tt0848228/). In terms of the series as a whole, there's a reason this show has been running longer that most television shows, keeps winning awards, had it's fictional game Griffball incorporated into Halo 3 (http://en.wikipedia.org/wiki/Halo_3), and generally keeps getting better every year (this has even seen the inclusion of Elijah Wood to the cast). It's the best and longest running webseries out there, and well worth you're attention. Now go; you've got 18 hours of webshow to watch this weekend. Enjoy!

And here we arrive at the end of our spotlight on webseries blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.

0 Comments Ash Miles

Posted by
Ash Miles
Mon 17 Sep 2012: 9:00am

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WoW - the mists of Kung Fu Pandaria

WoW - the mists of Kung Fu Pandaria

MMO game (that’s massively multiplayer online game, for those who don’t know) World of Warcraft sometimes has a bad rep outside of, well, the world of World of Warcraft. However with the recent release of a trailer for this September’s add on, ‘Mists of Pandaria’ even loyal fans are starting to dish out criticism. Many of whom are insinuating that WoW has taken a turn for the worst, in an attempt to appeal to a mass market of gamers, turning their back on their real audience in the process. 

1 Comments Robert Broadbent

Posted by
Robert Broadbent
Fri 14 Sep 2012: 5:30pm

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3D Artist review our VFX course

3D Artist review our VFX course

If you’re an avid reader of 3D Artist magazine, then make sure to look out for an article on Escape and the VFX course we run here. Released in this weeks issue (issue 46, September 12th), this is a rather lovely article. The 'Course Focus' section is a regular feature in this mag, so we’re pretty chuffed they wanted to include our VFX course in this issue.

0 Comments Ellen Payne

Posted by
Ellen Payne
Fri 14 Sep 2012: 12:10pm

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Now THAT would be cool!

Now THAT would be cool!

Ever peered out of your window and imagined ginormous mega-robots having a scrap on the quiet road below? Well now you can forget imagining and actually watch the drama unfold on your very own computer screen, thanks to this nifty online tool.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Thu 13 Sep 2012: 3:00pm

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VFX for TD's – Going the distance!

VFX for TD's – Going the distance!

How much can you learn over 12 weeks? Well hopefully after seeing some student work in yesterday’s blog you’ve realised, quite a lot actually! Learning the tools that create impressive 3D visuals is the hard part. After that, it’s a process of applying what you’ve learnt to more ambitious projects and making sure you push yourself to continue learning.

0 Comments Ellen Payne

Posted by
Ellen Payne
Wed 12 Sep 2012: 1:23pm

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Virtual Reality - An art soon to be perfected?

Virtual Reality - An art soon to be perfected?

Valve established itself on the gaming map as creator of Sci-Fi shoot ‘em up Half-Life. Since then however, branches of the Valve tree have reached out to unchartered territories.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Wed 12 Sep 2012: 12:30pm

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