If you’re an aspiring VFX artist, knowing Maya inside out is an absolute must. On our VFX course, I make sure that every student has a good understanding of Dynamics and linking objects kinematically which are an integral part of the VFX pipeline. Not knowing these just isn’t an option. They form part of a basic skillset which post houses will expect you to know. That’s why, this month, I’ve created a tutorial which will give you two new skills you can add to your showreel. Being able to use Dynamics fluently will demonstrate to potential employers that you understand the key techniques in VFX and are ready to take your first steps in the industry. So what are you waiting for? Log on to our eLearning platform and add these skills to your existing toolset.
For those of you who logged into my November Free Tutorial entitled Animate a Bird and Make it Fly, you'll remember that I promised to deliver a second part to it. This tutorial uses a pre-created rig, which you can buy here and explores the mechanics of bird locomotion. It costs just $5 and trust me, it’s worth it. If you'd like a re-cap of what was in part 1, you can find all the details here.
I created this month’s free tutorial with one thing in mind: How can I help improve artists’ workflow’s? This tutorial explores Maya’s ‘Transfer maps’ tool and is designed to do just that. I’ve made sure that we cover this tool in great detail, providing valuable insight into how it works, and how you can avoid common problems. It’s a very practical, hands-on demonstration of the ‘Transfer maps’ tool and with it, you will learn how to bake a diffuse texture from multiple pieces of geometry to one individual model.
When I created this tutorial, my number one objective was to ensure that whoever was learning could really use what they create and incorporate it into something that they might already be working on. That’s why this animation tutorial is so substantial and has been separated into two parts! This month, we will use a pre-created rig, which you can buy here and use to explore the mechanics of bird locomation. It costs just $5 and trust me, it’s worth it.
Back in September, Escape Studios and The Foundry joined forces to run a series of free MARI tutorials. To start with, there were two training programmes on offer, but due to an overwhelming demand we scheduled in a third. The aim for the tuition was to introduce professional artists working in the industry to some key features available in MARI, that are fast becoming an integral part of the modern pipeline.
When we caught up with Maxwell Smith about his new position as a Matchmove Artist at Framestore, he wanted to make it clear that he owed a lot of his success to his tutors Gideon Corby and Dan Shutt. They were ‘his greatest influence’ while he studied here at Escape Studios and according to him are ‘Masters of their craft’. Max proved to be a very talented artist and once he completed his VFX Production course, he actually came to work with us as a studio assistant.
In this month's free tutorial, I have a real treat for you - something which I know many VFX artist wish they could do. It all stems from my experience working in the industry where I have so often witnessed artists resorting automatically to using Maya's Render Tool when they could actually be so much more efficient if they knew some of the alternatives available to them.
On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.
Most of you who keep up with industry news will know that compositing skills - in particular NUKE skills - are in very high demand at the moment. There are more jobs out there than candidates, and we have never had so many compositing students studying with us.
If you want to create a seamless finish for your CG scenes, this is the video tutorial for you. This month, I've created a tutorial that explores how paint effects can be used to embed models into backplate environments simply and easily.
What's in this Tutorial?
First off, we'll take a look at paint effects and will explain how you can paint onto geometry. In order to do this, you’ll need to understand the importance of an object's UV which we will discuss as well. You'll then learn how to access a host of preset paint effect brushes that you can find in Maya.
If you want to replicate the complexity of real world objects, you need to create materials that mimic them and this month's free tutorial will show you exactly how to do that. A car body is made up of lots of materials or layers, like metal and paint. If you want to create a rusty car you'll need more materials to create the common signs of deterioration. Many Maya users will be familiar with the 'layered shader' and 'layered texture' nodes. This tutorial asks what happens if you are using the MIA material and rendering in Mental Ray.
If you're reading this blog, then chances are you're like most of us here at Escape Studios and love blowing things up and putting them back together again. So this month's free tutorial should be right up your street because we're going to teach you how to demolish a brick wall using nCloth.
A few weeks back I took my class to the Natural History Museum so that we could generate some new footage which they could camera track with. It was lots of fun as they not only got to film live-action footage, they knew exactly what they would have to work with when getting back to the classroom. For me, keeping things fresh is important - and so filming new footage for the students to work with is a must. As you can see from the video, we're all pretty excited to be out of the classroom!
For those of you who want to learn V-Ray for Max, you’re in for a real treat this month. We’ve released a tutorial from our new V-Ray course which will be launched over the coming weeks. The tutorial has been taken directly from one of the major case studies within the course and this video is designed to demonstrates the power of V-Ray.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
This month’s free tutorial is aimed at the experienced Maya user. It has been designed by Mark Spevick, our VFX tutor, to help you master some of the advanced tools which can sometimes be complex and take a while to get to grips with.
This months free tutorial has been specifically created by our tutors to help you learn to control occlusion. It's not taken from any of our online courses so it truly is a unique tutorial. You'll start off by looking in depth at the mib_amb_occlusion texture node and how careful use of 2 attributes will ensure that you obtain the perfect ambient occlusion pass.
Escape Studios is hitting the road this year undertaking a program of talks, presentations and master classes throughout the UK universities and colleges.