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MARI vs Photoshop Webinar… Coming soon!

MARI vs Photoshop Webinar… Coming soon!

There’s a new tool on the market that is taking the industry by storm. MARI is the magnificently user friendly 3D paint package that lets an artist spend more time painting and less time battling tech issues. It offers a great many solutions that until now have been missing from comparable applications. Photoshop continues to be an invaluable tool to compositors and motion graphic artists, but MARI has the time saving functionality currently missing.

0 Comments Tim Flett

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Tim Flett
Fri 21 Oct 2011: 11:20am

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Summary of 23 MARI Tips Courtesy of Henry South!

Summary of 23 MARI Tips Courtesy of Henry South!

Last month Henry South, lead texture artist at Framestore, kindly shared 23 MARI tips via twitter over 23 days. For those of you who followed these feeds over the 23 days, thank you for your positive feedback. Your encouraging messages let us know that these little projects are welcomed and necessary.

0 Comments Tim Flett

Posted by
Tim Flett
Thu 20 Oct 2011: 3:07pm

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The Foundry and Escape Studios UK Tour

The Foundry and Escape Studios UK Tour

The UK has a flourishing VFX industry that is attracting business from all over the world. In terms of film production in this country, we’re securing huge business. The standard of work being produced here is world class, and it’s impressive to see how this industry is flourishing right across the United Kingdom. For those of us who work in London, sometimes we risk embracing the city as being the centre of the universe, paying far too much attention to what’s going on locally, rather than what’s happening countrywide. Granted Soho is a hub for post-production, but if we were to look beyond the M25 and further North, East or West, we would find an amazing number of talented companies working on some fantastic projects.

1 Comments Tim Flett

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Tim Flett
Fri 14 Oct 2011: 5:17pm

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The Foundry Award Escape Studios a Commendation at IBC 2011

The Foundry Award Escape Studios a Commendation at IBC 2011

Tim Flett, Escape Studios Business Development manager, was at the IBC Show last week, where he received a commendation award from The Foundry. He was delighted to collect the award in Amsterdam and said:

0 Comments Toby Young

Posted by
Toby Young
Fri 23 Sep 2011: 11:36am

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Massive Savings on NUKE and MARI

Massive Savings on NUKE and MARI

Most compositors out there want to be using NUKE, and those who are would love to be using NUKEX. Now's the time to update your workflow and take advantage of these special promotions by The Foundry for their award winning NUKEX and MARI products.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 8 Jul 2011: 11:22am

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New HP Laptop—Worth a Look

New HP Laptop—Worth a Look

We have a new addition to our range of hardware products. It's the HP laptop Envy17, and it is really is worth a look. This laptop offers an expansive canvas that should make most all technology enthusiasts excited.

0 Comments Tim Flett

Posted by
Tim Flett
Thu 9 Jun 2011: 11:37am

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MARI 1.3 Released

MARI 1.3 Released

Version 1.3 of MARI, The Foundry's High Texture painting tool, used on award winning films like Avatar has just been released.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 31 May 2011: 5:38pm

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Autodesk and Escape Studios to Host Event at Aardman Studios

Autodesk and Escape Studios to Host Event at Aardman Studios

Autodesk and Escape Studios are hosting an evening event at the Academy Award winning Aardman Studios in Bristol.

0 Comments Tim Flett

Posted by
Tim Flett
Mon 23 May 2011: 5:04pm

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The Foundry’s Storm: Free Trials Now Available

The Foundry’s Storm: Free Trials Now Available

The Foundry’s new RED Digital Cinema product Storm has been released, and we now have free trial licences available for those of you keen to test it out.

0 Comments Tim Flett

Posted by
Tim Flett
Mon 14 Mar 2011: 1:46pm

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Share 3D Designs in Interactive PDF Files

Share 3D Designs in Interactive PDF Files

Lately I’ve been seeing a lot of new plug-ins and products starting to emerge. Some good, some not so good. But a few of them have really caught our eye, so we’ve decided to add them to our Techstore range. It means that there’ll be a lot of new additions for you to check out over the next few days.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 11 Mar 2011: 12:49pm

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Christmas CG Student Bundle – Save 20%

Christmas CG Student Bundle – Save 20%

We have put together a great student Christmas CG bundle, for all you budding artists out there. The bundle combines our top-selling software and hardware products, giving you a great CG set-up for 20% less.

1 Comments Tim Flett

Posted by
Tim Flett
Thu 23 Dec 2010: 11:48am

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Designing & Developing an iPad App

Designing & Developing an iPad App

I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.

0 Comments Tim Flett

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Tim Flett
Fri 17 Dec 2010: 12:40pm

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How Studio01 used CityEngine

How Studio01 used CityEngine

It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…

1 Comments Tim Flett

Posted by
Tim Flett
Mon 13 Dec 2010: 9:33am

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Top 5 Reasons to use Mari

Top 5 Reasons to use Mari

So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.

1 Comments Tim Flett

Posted by
Tim Flett
Fri 10 Dec 2010: 1:15pm

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Creating a Medieval City with CityEngine

Creating a Medieval City with CityEngine

Ever thought how hard it would be to design all the different buildings for a Medieval town and then deal with the layout and terrain?... Wow what a headache! Well, not such a headache any more. You can now create realistic looking medieval dwellings and villages that look like they have just come out of an episode of Merlin using CityEngine.

0 Comments Tim Flett

Posted by
Tim Flett
Wed 8 Dec 2010: 2:43pm

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New NUKE Bundle Promo – Save up to 50%

New NUKE Bundle Promo – Save up to 50%

The Foundry is spreading the festive cheer this December with a great new promotion that can save you up to 50% on bundles of NUKE and NUKEX.

1 Comments Tim Flett

Posted by
Tim Flett
Tue 7 Dec 2010: 9:36am

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Will We See a New TimeSplitters?

Will We See a New TimeSplitters?

Crytek UK have recently announced that they are talking to publishers regarding the viability of producing another TimeSplitters

2 Comments Tim Flett

Posted by
Tim Flett
Tue 9 Nov 2010: 11:56am

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Midlands IGDA Chapter Event: Celebration of Indie Game Development

Midlands IGDA Chapter Event: Celebration of Indie Game Development

The Midlands chapter of the IGDA is holding an event for all their members on the 9th December at The Royal Pump Rooms at Leamington Spa from 7.30pm.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 5 Nov 2010: 10:15am

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Self-Publishing: Buzz of the Games Industry

Self-Publishing: Buzz of the Games Industry

We hosted a TIGA event on Self-Publishing a couple of days ago. There were developers from many of UK’s independent studios and a few larger studios as well - proof if I needed one, that this topic is very much the buzz of the industry.

1 Comments Tim Flett

Posted by
Tim Flett
Fri 29 Oct 2010: 12:12pm

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Steam Hit 30M Users

Wow! Steam have announced that they've hit the 30 Million user mark last week. That's a phenomenal number of people they can deliver games direct to. And now with over 1,200 games in the catalogue to chose from, that's a very impressive market reach. I reckon we may see a lot more developers/publishers using this as a platform to deliver games over the coming years as digital distribution products seem to be increasing in demand. What do you all think?

0 Comments Tim Flett

Posted by
Tim Flett
Mon 25 Oct 2010: 12:28pm

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