There’s a new tool on the market that is taking the industry by storm. MARI is the magnificently user friendly 3D paint package that lets an artist spend more time painting and less time battling tech issues. It offers a great many solutions that until now have been missing from comparable applications. Photoshop continues to be an invaluable tool to compositors and motion graphic artists, but MARI has the time saving functionality currently missing.
Last month Henry South, lead texture artist at Framestore, kindly shared 23 MARI tips via twitter over 23 days. For those of you who followed these feeds over the 23 days, thank you for your positive feedback. Your encouraging messages let us know that these little projects are welcomed and necessary.
The UK has a flourishing VFX industry that is attracting business from all over the world. In terms of film production in this country, we’re securing huge business. The standard of work being produced here is world class, and it’s impressive to see how this industry is flourishing right across the United Kingdom. For those of us who work in London, sometimes we risk embracing the city as being the centre of the universe, paying far too much attention to what’s going on locally, rather than what’s happening countrywide. Granted Soho is a hub for post-production, but if we were to look beyond the M25 and further North, East or West, we would find an amazing number of talented companies working on some fantastic projects.
Most compositors out there want to be using NUKE, and those who are would love to be using NUKEX. Now's the time to update your workflow and take advantage of these special promotions by The Foundry for their award winning NUKEX and MARI products.
Autodesk and Escape Studios are hosting an evening event at the Academy Award winning Aardman Studios in Bristol.
Lately I’ve been seeing a lot of new plug-ins and products starting to emerge. Some good, some not so good. But a few of them have really caught our eye, so we’ve decided to add them to our Techstore range. It means that there’ll be a lot of new additions for you to check out over the next few days.
I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.
Ever thought how hard it would be to design all the different buildings for a Medieval town and then deal with the layout and terrain?... Wow what a headache! Well, not such a headache any more. You can now create realistic looking medieval dwellings and villages that look like they have just come out of an episode of Merlin using CityEngine.
Wow! Steam have announced that they've hit the 30 Million user mark last week. That's a phenomenal number of people they can deliver games direct to. And now with over 1,200 games in the catalogue to chose from, that's a very impressive market reach. I reckon we may see a lot more developers/publishers using this as a platform to deliver games over the coming years as digital distribution products seem to be increasing in demand. What do you all think?