Last week, I promised to share with you some more of the work that our students have presented to us at the end of their courses. This time, I have decided to show you the work of Tracey Chung, who recently completed our Character Animation course taught by Alex Williams.
We've just had another round of courses finish and again we've seen some really great work!
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!
I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job.
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
Every budding professional needs professional software, so we have devised a brand new promotion to help CG graduates who want to pursue commercial work, get the professional set-up they need. This means you can now upgrade student licences to full commercial versions for half the price, and be on your way to becoming a professional CG artist.
Then take a look at Escape Studios’ Graduate Survey. If you’re a student or have graduated from a UK university we’re keen to hear how you got on finding a job, and how well you think your university prepared you for the world of work.
Following the success of our 500 competition, we’re launching another one exclusively on Facebook. We’ve improved the prize as well – not only will the winner get three months access to an online course of their choice, they’ll also receive a free critique of their work by one of Escape’s tutors, all experts in their fields. Four runners up will also receive critiques of a piece of their work.
Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:
You might have read that we recently surveyed people working in the industry for their thoughts about their jobs and the world they work in. We’ve now taken this one step further by asking graduates about their expectations of a career in this field.