A couple of weeks ago we asked our friends on Twitter and Facebook where they stood on online learning versus classroom courses. The range of opinions put forward was fantastic, with arguments from both sides no doubt strong enough to sway those who like their perch on the fence.
Sometime, I just come across stories that make me laugh out loud. This one is just one of them.
Few of you will have missed this morning’s headlines about yesterday’s violent student protests in London. Taking to the streets is not something that comes naturally to British people – unlike the French, who view student protests almost as a right of passage. So, having 50,000 of them marching in London shows the level of discontent over the government’s recent decision to increase tuition fees.
VFX escapee, Jacob Flint has just bagged a job at The Mill which as you can imagine he's pretty pleased about. The truth is, we are too. Having studied with us for 12 weeks on our VFX Production course, Jacob learned all of the vital skills that he needed to get started in the industry right away. He was pretty nervous during his interview but ultimately his skills shone through.
I was just looking over some of the people in our alumni group on LinkedIn and it was great to see the amazing list of companies Escapees are working at. To the have the CG industries peppered with so many people from our courses is a great feeling and we'd love to hear from anyone who isn't in the group so we can see where you are and what you've been up to.
Calling all aspiring artists and CG wannabes! Here’s your opportunity to build your dream career. Today we launched CG Whiz 2010 our annual search for the hottest amateur computer graphics talent. We’re offering over £15,000 or $24,000 worth of prizes for the winners, thanks to our co-sponsors, The Mill, CG Society and 3D Artist.
Here's my final post showing some work from the courses which have just finished. These clips are from escapees who were on the Visual Effects Production course taught by Dan Shutt. Again these are 'work in progress' and need a little more polishing but you can see they are both great ideas that have been really well executed.
We've just had another round of courses finish and again we've seen some really great work!
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!
I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job.
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
Every budding professional needs professional software, so we have devised a brand new promotion to help CG graduates who want to pursue commercial work, get the professional set-up they need. This means you can now upgrade student licences to full commercial versions for half the price, and be on your way to becoming a professional CG artist.
Then take a look at Escape Studios’ Graduate Survey. If you’re a student or have graduated from a UK university we’re keen to hear how you got on finding a job, and how well you think your university prepared you for the world of work.
Following the success of our 500 competition, we’re launching another one exclusively on Facebook. We’ve improved the prize as well – not only will the winner get three months access to an online course of their choice, they’ll also receive a free critique of their work by one of Escape’s tutors, all experts in their fields. Four runners up will also receive critiques of a piece of their work.
Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection: