RealFlow’s Version 5 has just been released, and we are quite excited about some of the new features and improvements our friends at NextLimit have made.
Pixar RenderMan User Group Meeting tonight!
We are all looking forward to the UGM tonight with our very technical friends at Pixar! Over 200 people in attendance... should be a great night and plenty of Escape $ behind the bar!
V-Ray for 3ds Max SP5 Released
Our friends at Chaos Group have just announced the release of the new Service Pack 5 for V-Ray for 3ds Max.
Storage Explored Part 1: Bandwidth Efficiency
Hello world!
We nerds are back to get deeper into storage and the various options and solutions out there. We're starting a multi-part blog series to try and help people get a better technical grasp over storage for media and entertainment. There's a vast majority out there that see storage as a mystic and cryptic situation; and we aim to help change that and aid normal people in their battles on the subject. We get a large number of enquiries about this at Escape Studios - and for too long, too many people have been purchasing the wrong hardware and software for the right purpose.
Pixar release Tractor!
Pixar have just announced the release of it's much anticipated Distributed Processing Solution for RenderMan and Other Applications!
Expert training for modo enthusiasts
We have some exciting news for aspiring modo artists wanting to learn modo straight from the experts. Luxology's very own expert trainer, Andy Brown will be delivering an introductory two-day course at Escape Studios in June. This course is ideal for artists who are new to modo and want to learn more about the interface and efficient modelling and shading workflows. You will also discover how to accelerate the production process by utilising time-saving modo features like presets, assemblies and kits.
The Official Architectural V-Ray Demo Reel Released
Chaos have released their official Ach Vis 2009 Demo reel today. It showcases some really cool imagery from very talented Arch Vis artists. This is definitely worth a peek if you are interested in Arch Vis and want to see some amazing work from the industry’s top Arch Vis Studios.
Become a Phoenix Fluid Dynamics Beta Tester
Our friends at Chaos have developed a new product called Phoenix Fluid Dynamics which is designed to simulate fluids in a quicker and more realistic way. Apparently, it simplifies and speeds up the process of simulating things like fire, smoke and haze.
Weta's making of Avatar – Inside Scoop
Our friends at Science D Visions have released an insightful interview with Weta Digital, the Studio credited with delivering over 300 stereoscopic matchmoves for Avatar.
New Skillset course open for applications
We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.
Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX
This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:
CG Workflows with Avatar
On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.
ZNews! Pixologic release new plug-in...
There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.
Massive 4.0
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
What would have Pompeii looked like in 80 AD? Part II
To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.
What would have Pompeii looked like in 80 AD?
This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.
Autodesk Project Cooper...
We have just come by an interesting little tool from our friends at Autodesk - and it's free!
Autodesk Mudbox 2010 Service Pack 1
Our friends at Autodesk have released the first service pack for Mudbox 2010.
Good times for anyone training to be a games artist
Very recently there has been a release of two games engines that you can use at home.
