Lately I’ve been seeing a lot of new plug-ins and products starting to emerge. Some good, some not so good. But a few of them have really caught our eye, so we’ve decided to add them to our Techstore range. It means that there’ll be a lot of new additions for you to check out over the next few days.
Last night I caught up with Stuart Howard, the Managing Director of a start-up VFX studio that’s doing some great work.
FxFactory Pro's plug-ins are brand new to Escape Studios, and we are pretty excited about adding this clever package to our software range. FXFactory Pro is basically a bundle of 170 plug-ins which have been developed by Noise Industries specifically for CG artists who work with Final Cut Pro, Motion, Final Cut Express and Adobe After Effects.
So Autodesk are at it again with a complete update of all their product line for Media and Entertainment. The update for Maya looks very good, with multi-threading in nucleus - a big plus! Check out the video at the top of this page - it shows the work being done on liquids . The viewport technology begun with viewport 2.0 in 2011. Obviously it was not that great in 2011 but it's a different story with this new 2012 version. All the good stuff is now in there: screen based ambient occlusion, motion blur, depth of field, they are all in the viewport.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.
The Foundry team have been hard at work, announcing three new releases in as many days. There are some new cool features added to MARI to improve its 3D texture painting capability, and NUKE has loads of feature enhancements and fixes worth checking out. Here is a summary of what you can expect from the new releases:
Constructing a whole city spread out over 385 square kilometres in just 4 weeks seems like a tall order. Base Productions faced this very dilemma when creating 6 CGI sequences for National Geographic's Mega Cities, to create the large Taiwanese city of Kaohsiung. They managed to get around it by using CityEngine to procedurally generate buildings, and only concentrate on a few hero buildings to recreate the huge city. You can check out the opening sequence to see the final result, and although the buildings aren’t very detailed, it gives you a great feel for the density of the city and its size.
The latest version of Maxwell Render has been released this week, with a neat new technology called Maxwell Fire. This is a new interactive rendering tool which gives users instant results when setting up a scene, so you can preview scene lighting and materials within seconds. This is pretty neat and should make a difference to your workflows.