The cloud is only just beginning to really show its power and what it can do. This OnLive demo of their new video compression technology is astounding. It will open a whole new era of computing and inter-op that we can only dream of. Imagine running maya on an Ipad? Well, it's not that far fetched an idea, and I reckon rental of maya is a definate possibilty in the future. But what about having the ability to run any app on any hardware? This truely is a game changer and from their humble beginnings in just the games' world I think OnLive just showed that the future will be a very different place and that they may be a major force.
How Studio01 used CityEngine
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
Top 5 Reasons to use Mari
So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.
New Hot Fix4 for 3ds Max 2011 & 3ds Max Design 2011 - Out Now
The latest Hot Fix for 3ds Max 2011 & 3ds Max Design 2011 has just been released.
Creating a Medieval City with CityEngine
Ever thought how hard it would be to design all the different buildings for a Medieval town and then deal with the layout and terrain?... Wow what a headache! Well, not such a headache any more. You can now create realistic looking medieval dwellings and villages that look like they have just come out of an episode of Merlin using CityEngine.
The Foundry's STORM: Now on Beta
Hot off the press... The Foundry have just launched the public beta for their long awaited RED camera tool, STORM.
Free Public Beta of Lightworks
EditShare has released the free public beta of the Lightworks non-linear video-editing software.
Marvelous Designer - A New Tool To Solve CG Cloth Issues
Here is a very interesting new bit af kit to address the problem of CG cloth. It's called Marvelous Designer.
The Foundry’s STORM: Soon on Beta
The Foundry’s new RED camera production hub, STORM, will soon be available for beta evaluations.
Taking The Foundry Products On the Road
Last night, Escape Studios and The Foundry kicked off The Foundry Live Tour with an evening presentation at Aardman Animations' private screening room before a packed audience of CG specialists from the Bristol area.
Top 5 Reasons to Use CityEngine
It's not often I see new technology come along with the potential to really make a difference in a pipeline. CityEngine is one such product that is gaining momentum in the industry and worthy of a closer look.
IKinema: New Animation Plug-in for Maya
If you use Autodesk Maya for animating characters and models, then you may want to check out this cool new animation plug-in called IKinema.
Win A Pixar’s RenderMan Walking Teapot!
To celebrate the new release of RenderMan Studio 3 and RenderMan for Maya 4, we’re giving three lucky people the chance to win a limited edition Pixar RenderMan Walking Teapot.
Is Technology Making Us Stupid?
Now, I realise that it’s a bit of a leading question, especially as all of us in this industry rely so much on technology…
Escape Studios Hosts VFX Workflows Event at Aardman
Escape Studios will be taking the Foundry’s products on the road with an event at Aardman Animation studios in Bristol on the 25th of November.
V-Ray 2.0 Pre-orders Now Available!
The new version of V-Ray for 3ds Max is now available for pre-order. This new 2.0 has undergone a significant revamp and now includes the V-Ray 3ds Max rendering engine along with V-Ray RT CPU and V-Ray RT GPU - that’s a whole lot more than you used to get!
BOXX to ship with new Quadro Fermi 2000
BOXX machines will now be even faster following nVidia’s recent announcement that they will be releasing a brand new graphics card, the Quadro Fermi 2000. This is the lastest addition to the nVidia Quadro Fermi Series, which are the industry’s only GPU-accelerated cards made for coping with HD-SDI video and 3D stereoscopics.
Open Source and the Studios
So a year on from the opensource announcements made by numerous studios the move seems to be going well. A lot of major facilities are opening up the process and offering solutions the most well known is probably OpenExr by ILM but numerous other facilities have begun releasing software and specs back to the community.
Disney Release Source Code for Partio
One of the biggest challenges facing TD's is moving data from one system to another. For example, getting the nice particle animation that you have done in Houdini into Maya for rendering.
