There has been a bit of an underground homebrew fanbase for Microsoft's new controller, Kinect.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.
The Foundry team have been hard at work, announcing three new releases in as many days. There are some new cool features added to MARI to improve its 3D texture painting capability, and NUKE has loads of feature enhancements and fixes worth checking out. Here is a summary of what you can expect from the new releases:
Constructing a whole city spread out over 385 square kilometres in just 4 weeks seems like a tall order. Base Productions faced this very dilemma when creating 6 CGI sequences for National Geographic's Mega Cities, to create the large Taiwanese city of Kaohsiung. They managed to get around it by using CityEngine to procedurally generate buildings, and only concentrate on a few hero buildings to recreate the huge city. You can check out the opening sequence to see the final result, and although the buildings aren’t very detailed, it gives you a great feel for the density of the city and its size.
The latest version of Maxwell Render has been released this week, with a neat new technology called Maxwell Fire. This is a new interactive rendering tool which gives users instant results when setting up a scene, so you can preview scene lighting and materials within seconds. This is pretty neat and should make a difference to your workflows.