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Under the hood

Under the hood

As a follow-up to my post on learning resources for coding, I'd like to share our recent efforts to open source some of our in-house code.

0 Comments David Joos

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David Joos
Tue 15 May 2012: 10:36am

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Real-Time Path Tracing Bunny

Real-Time Path Tracing Bunny

Want to see a demo of how computer games will look in the not too distant future? You are in luck. Here is a big breakdancing bunny courtesy of Samuel Lapere. Forgive us, the quality isn't great but it's still pretty phenomenal.

1 Comments mark spevick

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mark spevick
Mon 14 May 2012: 12:00pm

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Highway to the Danger Zone - ZBrush Webinar

Highway to the Danger Zone - ZBrush Webinar

We had the pleasure of working with the ever so entertaining Paul Gaboury, 3D Application Engineer at Pixologic, for a special webinar to showcase the newly added features in ZBrush 4R3.

2 Comments Olivia Grout

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Olivia Grout
Fri 11 May 2012: 10:59am

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Looking for new Worlds using the "Minority Report" Interface

Looking for new Worlds using the "Minority Report" Interface

NASA's Kepler Mission has been running since 2009 and is currently searching our region of the Milky Way for habitable planets. So far, it has spotted about 2,300 and confirmed 61 planets. Data artist Jer Thorp and John Underkoffler, the designer who created the interfaces in Minority Report, have produced a user interface that lets us find out how these new planets look.

1 Comments Emanuela Ferrante

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Emanuela Ferrante
Wed 9 May 2012: 10:00am

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Coming Soon!! mocha Pro Event...

Coming Soon!! mocha Pro Event...

Last June Imagineer Systems and Escape Studios hosted a mocha Pro demonstration event in London to celebrate the success of this tracking software. Due to the success of that event we are pleased to announce that we will be hosting another one this year on May 30th 2012.

0 Comments Tim Flett

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Tim Flett
Tue 8 May 2012: 5:00pm

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V-Ray 2.0 for 3ds Max 2013

V-Ray 2.0 for 3ds Max 2013

Back in February the lovely Tim Flett posted the news that Chaos Group were soon to be releasing an update for V-Ray 2.0 for 3ds Max 2013…well ladies and gentlemen today is that day. 

2 Comments Olivia Grout

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Olivia Grout
Tue 8 May 2012: 3:00pm

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The Studio Workshop: Exporting Camera From Maya to NUKE

The Studio Workshop: Exporting Camera From Maya to NUKE

So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!

0 Comments Ash Miles

Posted by
Ash Miles
Thu 3 May 2012: 4:44pm

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A Successful NAB for The Foundry

A Successful NAB for The Foundry

The Foundry returned triumphant from this year’s NAB show in Las Vegas. For them, this was by far their biggest and most successful NAB, as they exhibited their most advanced portfolio yet. Showcasing the latest versions of NUKE, NUKEX, HIERO, KATANA and MARI they had crowds gathering throughout the event to check out live demos of all these products, as well as the incredible line-up of speakers invited to share their experiences using each of the products above.  

0 Comments Tim Flett

Posted by
Tim Flett
Wed 2 May 2012: 4:50pm

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Upgrade to Autodesk 2013 Promo!

Upgrade to Autodesk 2013 Promo!

As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Wed 2 May 2012: 3:00pm

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The Studio Workshop: Camera Scale

The Studio Workshop: Camera Scale

Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.

2 Comments Ash Miles

Posted by
Ash Miles
Tue 1 May 2012: 10:32am

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Trimble Invests in Google SketchUp

Trimble Invests in Google SketchUp

Back in 2006 Google acquired SketchUp, the 3D modeling program commonly used by architectural, civil and mechanical engineers. Google SketchUp was released as a free downloadable version that excluded some of the functionality of SketchUp Pro, but included tools for uploading content to Google Earth. Since that time Google SketchUp has been deemed very popular worldwide and can boast 30 million activations over 2011 alone.

0 Comments David Joos

Posted by
David Joos
Tue 1 May 2012: 9:46am

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ZBrush Interview & Webinar

ZBrush Interview & Webinar

In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.

0 Comments Ellen Payne

Posted by
Ellen Payne
Mon 30 Apr 2012: 5:38pm

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

0 Comments Ash Miles

Posted by
Ash Miles
Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

Posted by
Ash Miles
Fri 27 Apr 2012: 12:17pm

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The Architectural 3D Awards 2012 – Last Call for Entries!

The Architectural 3D Awards 2012 – Last Call for Entries!

The 9th annual Architectural 3D Awards, hosted by CGarchitect.com, are taking place on July 4th 2012 and a last call for entries has just been sent out, with only three weeks remaining. The competition is open to everyone in the Architectural Visualisation industry, and looks to award the best imagery, animation and real-time projects created over 2011 and 2012. This year there are five categories for the award, and only five entrants will be shortlisted for each category - Image (Commissioned), Image (Non Commisioned), Film/Animation (Commissioned), Film/Animation (Non Commissioned) and Real-Time.

1 Comments Ellen Payne

Posted by
Ellen Payne
Fri 27 Apr 2012: 10:05am

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NVIDIA Quadro and Tesla Support in Adobe CS6

NVIDIA Quadro and Tesla Support in Adobe CS6

I’m sure you’re all aware by now that upgrades to Adobe CS6 will be available soon, and with this new version we can all look forward to accelerated performance and interactivity. Yes, now you can feel safe in the knowledge that Adobe Creative Suites now support NVIDIA Quadro and Tesla GPUs, opening a whole world of enhanced efficiency for their programmes.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Thu 26 Apr 2012: 5:23pm

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Intel Reveal the “Ivy Bridge” Range of Processors

Intel Reveal the “Ivy Bridge” Range of Processors

So Intel has finally made their official reveal of the new 'Ivy Bridge' range of processors after much speculation. Although it’s not really speculation as multiple 'leaks' and certain overeager e-tailors were listing the processors well in advance of this official release. They follow the same naming convention as the past two generations in the series so we still have the i3, i5 and i7, although only the quad-core variants have been announced thus far.

0 Comments Brad Collier-Brown

Posted by
Brad Collier-Brown
Tue 24 Apr 2012: 5:21pm

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Diablo III Open Beta Weekend

Diablo III Open Beta Weekend

Gamers, rejoice! Blizzard Entertainment has announced the Diablo III Open Beta Weekend, so all players with a valid Battle.net account can get open access. This means you will be able to sit back, login, team up with your mates, play each of the five heroic classes to level thirteen and kick some demonic ass.

0 Comments Flora Ho

Posted by
Flora Ho
Mon 23 Apr 2012: 3:52pm

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The Studio Workshop: Naming Conventions

The Studio Workshop: Naming Conventions

Following on from last Friday, welcome back to the Studios Assistant workshop, where Brad Collier-Brown and I share a few of the most common queries and solutions from the Escape Studios classroom, so you guys at home can learn a little something from us too.

2 Comments Ash Miles

Posted by
Ash Miles
Mon 23 Apr 2012: 2:27pm

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I Only Have Eyes For Nuke "2.5D" Part Three

I Only Have Eyes For Nuke "2.5D" Part Three

For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Fri 20 Apr 2012: 2:30pm

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