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Stop, Motion Time

Stop, Motion Time

Some of you may have read the Frankenweenie blog from last week, well, after doing a little research on the film myself I came across this video that I think anyone who is interested in the film, the director, or stop motion should watch.

0 Comments Davi Stein

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Davi Stein
Mon 25 Jun 2012: 9:00am

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Watch This Space

Watch This Space

The Halla Stulecia in Wrocław, Poland is an almost 100 year old dome designed by legendary architect Max Berg and was built to commemorate the 1813 war of liberation against Napoleon. Almost a century on, members of the visual arts label AntiVJ have transformed the 65 foot concrete dome into what they call O (Omicron). O is a cinematic installation that paints the hall's intricate contours with the stark, pulsing lights of a futuristic starship.

0 Comments Brad Collier-Brown

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Brad Collier-Brown
Fri 22 Jun 2012: 10:30am

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Full of E.Motion

Full of E.Motion

On Tuesday, a lucky few of us got to go on a trip that ventured outside of the confines of the Shepherds West building. Drinking more coffee than one body ever needs, we went to do some film and games grade motion capture at the impressive facility at E.Motion.

2 Comments Brad Collier-Brown

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Brad Collier-Brown
Thu 21 Jun 2012: 3:15pm

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HIERO 1.0V3

HIERO 1.0V3

The Foundry has just released the latest update of their cross-platform timeline-based application, HIERO for Mac and Linux.

0 Comments Tim Flett

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Tim Flett
Thu 21 Jun 2012: 2:49pm

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All Fear Frankenweenie!

All Fear Frankenweenie!

Tim Burton is one of my favourite directors, with my favourite animation film of all time (so far) being The Nightmare Before Christmas. Nearly every film he has done I’ve loved, whether it’s Batman Forever, Corpse Bride or my favourite. Everything about the films scream his trademark ‘look’, from the plots and animation to his infamous dark twists which make him so easily recognisable. It won’t come as a shock to you then, that his latest film, Frankenweenie, is no different.

1 Comments Sophie Collier

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Sophie Collier
Thu 21 Jun 2012: 2:00pm

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The Grass is Greener...

The Grass is Greener...

Next Limit has now released the newest version of Maxwell Render Version 2.7 with some new added benefits. New features like the Grass Generator, anamorphic bohek and support for blending materials with Maxwell Mesher mean that the grass can actually be greener!

0 Comments Tim Flett

Posted by
Tim Flett
Wed 20 Jun 2012: 4:30pm

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One week to go....

One week to go....

There is only one week until the Assimilate and Escape Studios BBQ and we are hoping the weather stays like it is today so we can fill ourselves with steak in sunny Shepherd’s Bush.

0 Comments Tim Flett

Posted by
Tim Flett
Wed 20 Jun 2012: 12:00pm

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Gamers Paradise: What Should we be Getting Excited About?

Gamers Paradise: What Should we be Getting Excited About?

Epic Games released this trailer of the Unreal Game Engine at the E3 Festival last a few weeks back and it got me thinking, what else can we look forward to seeing this year?  

0 Comments Ash Miles

Posted by
Ash Miles
Wed 20 Jun 2012: 10:00am

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Create Your Own MOCAP Studio

Create Your Own MOCAP Studio

Well, what a day Thursday was! As part of the Visual Effects Animation Professional TD course, we created our own motion capture studio here at Escape!

1 Comments Ash Miles

Posted by
Ash Miles
Tue 19 Jun 2012: 3:00pm

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A Pioneering Digital Artwork

A Pioneering Digital Artwork

NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.

0 Comments Ellen Payne

Posted by
Ellen Payne
Tue 19 Jun 2012: 9:30am

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Ready For RenderMan 4.0?

Ready For RenderMan 4.0?

As of today RenderMan Studio on our Tech Store will be changing to make way for RenderMan Studio 4.0 with the beta version due for release soon.

0 Comments Tim Flett

Posted by
Tim Flett
Mon 18 Jun 2012: 4:00pm

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Has E3 Spelt the End of VFX? Possibly Not!

Has E3 Spelt the End of VFX? Possibly Not!

I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!

2 Comments Ash Miles

Posted by
Ash Miles
Mon 18 Jun 2012: 11:30am

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Valve Show Us How It's Done, Again

Valve Show Us How It's Done, Again

Once again, I’m going to have to promote how great a developer Valve is by showing you another presentation that I found on their website. I know I have already showcased some of their expertise in a post a couple of days ago but I think this presentation is equally as impressive as the last one.

1 Comments Simon Fenton

Posted by
Simon Fenton
Fri 15 Jun 2012: 10:30am

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Valve Show Us How It's Done

Valve Show Us How It's Done

If you're anything like me, you'll have a favourite developer, and mine just happens to be Valve. For those of you who don’t know Valve, it's an entertainment software and technology company that has been around since 1996. Since its beginning, it has produced an overwhelming amount of award winning games, with the most recent including Left 4 Dead 1 & 2, Portal 1 & 2, Half-Life 2 and Counter-Strike. It is also the developer of leading-edge technologies including game engine Source, and premier online gaming platform Steam.

1 Comments Simon Fenton

Posted by
Simon Fenton
Thu 14 Jun 2012: 9:30am

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mocha Pro Mini-Series... Part Two

mocha Pro Mini-Series... Part Two

Last week we posted part one of our mocha Pro miniseries and as promised here is part two of four.

0 Comments Tim Flett

Posted by
Tim Flett
Thu 14 Jun 2012: 9:00am

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Bringing in the summer with a BBQ... Assimilate Style

Bringing in the summer with a BBQ... Assimilate Style

To celebrate our collaboration with Assimilate, Escape Studios are hosting a BBQ event with our friends at Assimilate. This is a hugely exclusive event to introduce the London VFX scene to Assimilate’s post-production toolkit SCRATCH and SCRATCH Lab. And we'd like to invite you! But this is no ordinary BBQ folks, vegetarians beware and if you are expecting a Birds Eye burger think again... this is an Assimilate 'steak extravaganza'.

0 Comments Tim Flett

Posted by
Tim Flett
Wed 13 Jun 2012: 12:00pm

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The Museum/Maxwell Render Challenge

The Museum/Maxwell Render Challenge

For the 2nd year Next Limit, ronenbekerman (the architectural visualisation blog) and Designconnected have collaborated for the Museum/Maxwell Render Challenge.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 12 Jun 2012: 10:30am

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Launched: Softimage Creatives Are Go!

Launched: Softimage Creatives Are Go!

The Softimage Creatives launch event went ahead on May 29th as planned, and it was nothing short of amazing. There was an incredible turn out of XSI enthusiasts, which confirms to us all that the community of users is still very much alive. Over 150 people squeezed into Jerusalem Bar on Rathbone Place to celebrate the launch of the London Softimage user group, and among those were visitors who travelled from Ireland and the continent. It’s this dedication to the cause that will undoubtedly help make the independent Softimage user group a real success, and I’m sure it has proved to the SiC founders that their efforts have not been in vain.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Mon 11 Jun 2012: 11:32am

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NUKE & NUKEX 6.3v8 Now Available…

NUKE & NUKEX 6.3v8 Now Available…

We are happy to announce that the latest version of The Foundry’s compositing package NUKE and NUKEX has now been released.

0 Comments Tim Flett

Posted by
Tim Flett
Mon 11 Jun 2012: 10:00am

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Getting Inside Cerebro

Getting Inside Cerebro

At Escape Studios we are always looking to keep informed with different products that we can help you lovely folks increase your performance and streamline your workflow. Of late we have been very interested in the increase in project management software being used to boost productivity. So here is one you may not have heard about just yet…

0 Comments Tim Flett

Posted by
Tim Flett
Thu 7 Jun 2012: 2:30pm

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