Every VFX artist wants to get to grips with state of the art software, it’s essential in an industry that is constantly evolving to keep nipping at the heels of the proverbial beast.
How's your MARI awesomeness? Insane prizes up for grabs in this competition from The Foundry & CG Society!
With a new year fast approaching, there's never been a better time to think about your career prospects and embark in something new. For those of you looking to step up the ranks as a VFX ninja, 2014 could be the year to make it happen.
Producing for VFX Tutor Haz Dulull, will be using his wealth of industry experience on VFX heavy projects such as The Dark Knight, Hellboy, and Prince of Persia as well as personal productions; Project Kronos (above) and Fubar Redux, to prepare students for production roles within the VFX industry, here's what it's all about!
It’s no secret that here at Escape Studios, we have some fantastically talented tutors, we know it, our students know it, and it’s always nice when their skill and know how is drafted in by other leader in the field.
For those of you who are interested learning more about the tools being used by the pros, here’s a great article from the fxguide crew sharing details of the recent evolution of Naiad into Bifröst. In my opinion, this is one of the most exciting developments to come from Autodesk in quite some time. Find out more here.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
If you didn’t already know, we’re big fans of technology in education, when these two fields are spliced together in a truly ground breaking way, we can’t resist a blog post about it!
As someone who has close, personal experience of Autism through my son, I can see some really interesting technology being developed using Google Glass as a route into the puzzling world of understanding other people.
Delivering the most up-to-date curriculum to our students is always at the heart of Escape Studios’ training. To achieve this we rely heavily on our industry connections to keep us tuned into the latest trends, technologies and processes at use in the current VFX climate, helping us develop and deliver the most relevant training for those looking to forge a career in VFX. To help us with this, we’ve appointed an Advisory Board of top industry figures who share their thoughts on what’s happening in the industry, where it’s headed and what’s required from VFX artists at this time.
For those of you out there who use MARI, some fantastic new additions to its functionality are now available for download and I highly recommend them!
I do love a practical joke, and this one – played on unsuspecting people at a bus stop, is just downright awesome!
Last week we were joined by Junior Lighting TD and Escape graduate Alastair Cross for a webinar that shows another side to VFX. The Hollywood side of VFX is probably why most of us want to work in the CG industry, but CG artists are putting their skills and knowledge to good use in lots of different areas. If you missed this webinar, the great news is we recorded it and the recording is now available to watch on our YouTube channel.
It is a truth universally acknowledged, that a career in Visual Effects is far from boring. As far as careers go, this is an industry that keeps us on our toes, offering us a never ending number of new creative project ideas to be realised, fun new problems to be solved and new technologies to be developed. This is an industry that constantly pushes us to learn and discover more.
As a 3D lover I am also a regular frequenter of Polycount. Some of you out there will no doubt already be familiar with this site, but for those that aren’t – it’s a community of pros and hobbyists that specialise in creating 3D for videogames, and it is always brimming with infatuating content.