With VFX heavy films receiving a huge amount of positive reception in the 86th Academy Awards nomination lists, we’re seeing more people than ever with a keen eye on the 12th Annual Visual Effects Society (VES) Awards nominees. The leading titles recently announced are 'Gravity', 'Frozen', 'The Croods' and 'Game of Thrones', and the question on which of these is going to scoop up the most awards is creating quite a buzz around here.
There’s been a huge amount of excitement surrounding Keanu Reeves latest action flick 47 Ronin, which was released on Boxing Day. We know that the VFX community in particular have had watchful eyes on how the film is received given the high levels of attention the aesthetic of the film has been given in post.
We recently heard about escapee Lee Medcalf making the most of our industry connections at this year's VFX Festival, and embarking on a creative journey with Universal Pictures, Design Studio for Film Hollywood and Escape Tutor and VFX whiz Haz Dulull, naturally we had to find out from Lee what had been going on, it's all very exciting!
Seeing escapees working on Hollywood blockbusters is a regular occurrence here at Escape Studios, and 2014 promises to be no change from the usual schedule, as we recently spoke to escapee Simone Cilliani who has worked on one film we’re particularly looking forward to; ‘300: Rise of an Empire’, set for release in March 2014.
Let me start by clarifying; I don't have an Xbone, or a PS4. I haven't even played one yet. So this is a biased article in that respect. While the idea excites me, and if I just happened to have a spare grand to blow I would have picked them up just to have them, but because I need the money for more important things, like food, I'm still making my way through the current generation of games and consoles.
How's your MARI awesomeness? Insane prizes up for grabs in this competition from The Foundry & CG Society!
Producing for VFX Tutor Haz Dulull, will be using his wealth of industry experience on VFX heavy projects such as The Dark Knight, Hellboy, and Prince of Persia as well as personal productions; Project Kronos (above) and Fubar Redux, to prepare students for production roles within the VFX industry, here's what it's all about!
Here is a killer piece of 'advertising meets special effects' that caught our eye this week.
Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
Once upon a time, in a world full of extremely complex effects, there was a place where people thought that only explosions, giant robots, monsters and set replacements could cause their jaws to drop, then a company called Bot & Dolly decided to show to everyone how they could make something compelling and inspiring... just with primitives!
So you think that visual effects today are really advanced, right? Think that they can do everything? Well think again friends, because the best is yet to come!
Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.
An interesting article appeared on Linkedin this week, on the future of Higher Education in America. Written on the back of an encounter between California’s Lieutenant Governor Gavin Newsom (who also sits on the boards of the University of California and California State University systems) and brand new start up education company ‘Udacity’, an organisation that creates online college courses focused largely on science and technology.
Often for a VFX artist there is a defining moment of clarity, whether it be during a TV program, an epic film, or just viewing a highly detailed drawing, most of the artists we encounter, when asked “what made you want to become a VFX artist?” Usually one of these occasions is cited as a reply.
From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
Considering a career in VFX? If you’re still undecided, then come along to our next open day on Wednesday 18th September. This is where we discuss the VFX industry and your career prospects as a skilled VFX artists. Next Wednesday we’ll be joined by Sean Danischevsky, a VFX Supervisor who has worked at many of the top VFX companies including Framestore and Method Studios.