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MARI Mania!

MARI Mania!

For those of you out there who use MARI, some fantastic new additions to its functionality are now available for download and I highly recommend them!

0 Comments Simon Fenton

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Simon Fenton
Thu 27 Jun 2013: 10:30am

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Rock on...another escapee success!

Adam Esat explains, that like many video games industry professionals, the first seeds of inspiration were sewn as a child, playing the likes of The Legend of Zelda, Metal Gear Solid and Pokémon. 
We soon found out that like the protagonists of his childhood inspirations, Adam had embarked on a pretty exciting journey of his own.
We caught up with this escapee in the wake of a recent poll from ‘develop online’, indicating Travellers’ Tales (His employers, and main producers of games under the Lego franchise) to be the number one UK game developer.
Adam explains that although he knew he wanted to enter he world of gaming, he didn’t quite have a clear cut vision so early on, and it took him three years at university to make a decision as to what he wanted to specialise in.
‘I loved 3D modelling most of all, which I dedicated my efforts to from then on.’
From here the foundations were set, and Adam could start stacking the building the blocks of his career. (If you’ll excuse the pun) Speaking of his time with us, he acknowledges the premium level of teaching and positive learning environment that Escape Studios has to offer.
‘The quality of the tutoring is what I consider to be world class; it truly was a creatively charged, collaborative place to study, which frankly made me strive to improve myself even more’
As with all of our success stories though, our resources are matched, if not trumped by the infallible commitment of our students, and it took Adam four patient months of meticulous alterations to his show reel before he felt it ready for job applications. These were four months though, that surely pale into insignificance now… 
‘Since then I've been happily employed at TT, whilst also pursuing my personal work in my free time’
We asked Adam to dispatch some industry wisdom for our students and any potential VFX artists out there  who may be reading his success story
I would say the most important thing is decide exactly what you want to do within the games industry, and focus on it, the key is to specialise. Work as much as you can on creating an awesome showreel targeted at the area you wish to specialise, It's incredibly competitive out there and if you want to succeed, you need to work hard. Show your prospective employer that you're the right person for the job and most of all that you want it more than anyone else.
Adam knows not what the future holds, as the industry is always evolving. But with a work ethic and skillset like his, we can be sure that this escapee has a very bright future.

Adam Esat explains, that like many other video games industry professionals, his first source of inspiration came as a child, playing the likes of The Legend of Zelda, Metal Gear Solid and Pokémon.

0 Comments Simon Fenton

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Simon Fenton
Thu 16 Aug 2012: 11:00am

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Pixologic Release New Upgrade

Pixologic  Release New Upgrade

Pixologic have just released a new update for ZBrush. Any one of the new features would have been worth the price of upgrade... but wait, I forgot...you don't have to pay for the upgrade because its free and totally awesome.

0 Comments Simon Fenton

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Simon Fenton
Fri 27 Jul 2012: 11:06am

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From Past To Present

From Past To Present

It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!

0 Comments Simon Fenton

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Simon Fenton
Mon 9 Jul 2012: 11:00am

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December's Free Tutorial: Mastering Maya's Transfer Maps

December's Free Tutorial: Mastering Maya's Transfer Maps

I created this month’s free tutorial with one thing in mind: How can I help improve artists’ workflow’s? This tutorial explores Maya’s ‘Transfer maps’ tool and is designed to do just that. I’ve made sure that we cover this tool in great detail, providing valuable insight into how it works, and how you can avoid common problems. It’s a very practical, hands-on demonstration of the ‘Transfer maps’ tool and with it, you will learn how to bake a diffuse texture from multiple pieces of geometry to one individual model. 

0 Comments Simon Fenton

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Simon Fenton
Thu 15 Dec 2011: 10:39am

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An Evening with NUKE and MARI; A Huge Success

An Evening with NUKE and MARI; A Huge Success

In a fast paced industry, where new technologies are being introduced more frequently, it can be difficult to stay on top of which products successfully aid efficiency and quality in our work. It’s great to know that some companies take an opportunity to show off their products and how they are being utilised in the industry. Last Thursday I made a special effort to attend an event for NUKE and MARI software. The torrential down pour that evening made venturing out difficult, so I was glad to see so many people were able to attend. Armed with umbrellas and rain coats well over one hundred of us braved the weather to enjoy an evening with NUKE and MARI, an event hosted by Escape Studios in collaboration with The Foundry and HP.

1 Comments Davi Stein

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Davi Stein
Thu 25 Aug 2011: 12:24pm

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The Camera That Turns Light Into Living Pictures

The Camera That Turns Light Into Living Pictures

I have just come across what I can only describe as an awesome bit of kit! It's made by a company called Lytro, and it is a camera that lets decide the focus and depth of field of your image, after you have taken it! And that's just the beginning...

0 Comments Simon Fenton

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Simon Fenton
Wed 3 Aug 2011: 8:18am

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Escape Studios First in the UK to Teach NUKE to MARI Bridge

Escape Studios First in the UK to Teach NUKE to MARI Bridge

I have just finished a great week teaching MARI to our new Compositing Professional class. I took them through UVing in Maya, and then taught them how to get to grips with MARI. As part of the curriculum, I also included for the first time the brand new NUKE to MARI bridge which makes the process of taking camera projections from Nuke to Mari and baking projections to UV space much quicker and more flexible.

1 Comments Simon Fenton

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Simon Fenton
Mon 18 Jul 2011: 10:41am

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Games Course Escapee Holly Pickering Gets Job At Travellers Tales

Games Course Escapee Holly Pickering Gets Job At Travellers Tales

We have got some good news to share today about one of our Games Course escapees. Holly Pickering - who finished our Games Art Course a little while back - will be joining Adam Esat (another escapee) at Travellers Tales working on AAA titles as a Character Modeller. 

0 Comments Simon Fenton

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Simon Fenton
Mon 13 Jun 2011: 11:30am

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Games Escapee Ross Garfoot Secures Job at Playground Games

Games Escapee Ross Garfoot Secures Job at Playground Games

Another one of our Games Art Production course escapees has just landed a job. This time it is Ross Garfoot who just secured a job at Playground Games - well done Ross!

1 Comments Simon Fenton

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Simon Fenton
Wed 4 May 2011: 5:37pm

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Games Course Escapee Tom Harle Lands a Job at Rebellion

Games Course Escapee Tom Harle Lands a Job at Rebellion

It's always great to hear when escapees land jobs - especially if it's one that they've always dreamt of getting. Tom Harle, who studied our Games Art Production course has just secured a job at top games studio Rebellion. He's worked really hard on his portfolio and it's clear that it's really paid off.

4 Comments Simon Fenton

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Simon Fenton
Tue 26 Apr 2011: 9:10am

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How Will the Budget Affect the Games Industry?

Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry.  Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?

0 Comments Simon Fenton

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Simon Fenton
Fri 1 Apr 2011: 10:23am

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New trailer for LA Noire

Even though there’s a few months until its launch, there’s a palpable buzz around Rockstar’s latest venture, LA Noire. A new trailer has just been released, which you can see on Develop, and it looks simply amazing.

0 Comments Simon Fenton

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Simon Fenton
Wed 23 Feb 2011: 9:04am

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Games Art Production Students Show off their Work

Games Art Production Students Show off their Work

Here's the first look at some of the work from the Game Art Production course which finished in December.

2 Comments Paul Wilkes

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Paul Wilkes
Tue 18 Jan 2011: 2:16pm

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The Sistine Chapel in 3D

The Sistine Chapel in 3D

For all you digital artists out there this just goes to show that there truly is no school like the old school.

0 Comments Simon Fenton

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Simon Fenton
Tue 14 Dec 2010: 12:21pm

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Movember = facial hair for Escape Studios' Men!

Movember = facial hair for Escape Studios' Men!

Dear friends of Escape Studios... We have decided to take part in Movember this year.... OK, let me explain...

2 Comments Mark Cass

Posted by
Mark Cass
Thu 21 Oct 2010: 10:33am

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Ultimate Geek Out

Ultimate Geek Out

At the end of a busy day in the classroom - a day full of complex concepts and software training - conversations with Joe and Flora in our training sales team naturally turned to equally weighty subjects.

2 Comments Simon Fenton

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Simon Fenton
Thu 30 Sep 2010: 2:50pm

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In the dog house

I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!

2 Comments Simon Fenton

Posted by
Simon Fenton
Fri 17 Sep 2010: 10:38am

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Free Webinar: Next Gen Materials & Game Rendering Technology

Free Webinar: Next Gen Materials & Game Rendering Technology

I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 16 Sep 2010: 9:00am

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