For those of you out there who use MARI, some fantastic new additions to its functionality are now available for download and I highly recommend them!
It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!
I created this month’s free tutorial with one thing in mind: How can I help improve artists’ workflow’s? This tutorial explores Maya’s ‘Transfer maps’ tool and is designed to do just that. I’ve made sure that we cover this tool in great detail, providing valuable insight into how it works, and how you can avoid common problems. It’s a very practical, hands-on demonstration of the ‘Transfer maps’ tool and with it, you will learn how to bake a diffuse texture from multiple pieces of geometry to one individual model.
In a fast paced industry, where new technologies are being introduced more frequently, it can be difficult to stay on top of which products successfully aid efficiency and quality in our work. It’s great to know that some companies take an opportunity to show off their products and how they are being utilised in the industry. Last Thursday I made a special effort to attend an event for NUKE and MARI software. The torrential down pour that evening made venturing out difficult, so I was glad to see so many people were able to attend. Armed with umbrellas and rain coats well over one hundred of us braved the weather to enjoy an evening with NUKE and MARI, an event hosted by Escape Studios in collaboration with The Foundry and HP.
I have just finished a great week teaching MARI to our new Compositing Professional class. I took them through UVing in Maya, and then taught them how to get to grips with MARI. As part of the curriculum, I also included for the first time the brand new NUKE to MARI bridge which makes the process of taking camera projections from Nuke to Mari and baking projections to UV space much quicker and more flexible.
Another one of our Games Art Production course escapees has just landed a job. This time it is Ross Garfoot who just secured a job at Playground Games - well done Ross!
It's always great to hear when escapees land jobs - especially if it's one that they've always dreamt of getting. Tom Harle, who studied our Games Art Production course has just secured a job at top games studio Rebellion. He's worked really hard on his portfolio and it's clear that it's really paid off.
Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry. Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?
Here's the first look at some of the work from the Game Art Production course which finished in December.
For all you digital artists out there this just goes to show that there truly is no school like the old school.
At the end of a busy day in the classroom - a day full of complex concepts and software training - conversations with Joe and Flora in our training sales team naturally turned to equally weighty subjects.
I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.