Aled Matthews is a Cardiff based 3D Artist currently working with Gala Technologies, he recently took on our 2D and 3D for VFX online taster coursea and gave us some insight as to exactly how helpful they were...
This year’s CG Student Awards competition has just launched and they are now taking entries. As big supporters of this competition we’re delighted to see it back for another year, and it’s looking bigger and better than ever. Dedicated to students studying for careers in Next-Gen Games and VFX / Animation industries, this competition is a great opportunity for students and alumni to showcase their work to industry experts, offering a little helping hand up the VFX career ladder.
The legend that created the lab process of travelling mattes, (that’s blue/green screens to the rest of us) sadly passed away last week, at the grand age of 96.
We were enticed this week when we saw this epic live action trailer for Sony’s game ‘God of War: Ascension’, It was made by creative studio and production company ‘Imaginary Forces’, a firm who have worked on a huge amount of projects, spanning from commercial work to television and film,
Google Chrome, Powerade, Transformers, Minority Report, and Boardwalk Empire, are but a few of their accolades to date. Impressive stuff!
If the game is half as epic as this evocative ad, viewers will no doubt want to get playing right away!
Recruiters in any company will be sent hundreds of applications on a weekly basis, and when it comes to getting your application noticed, just try putting yourself in their shoes for a moment. For example, their first job is to sort through the good from the bad. Your challenge, should you choose to accept it, is to impress at a glance.
Many 3D fans will be aware of the power of Maya, and the influence it has on the world of VFX, from blockbuster films to major games series, Maya is one of the most incredible creative tools on the planet. But like a pack of Arctic Huskies, it demands time and attention if you wish it to take you voyaging across the vast plains of 3D.
Another month and a half has flown by, and this afternoon we hosted the end-of-course presentation for our latest round of escapees. Gathered in our breakout space, the afternoon has been filled with laughter and applause. The quality of work on show has been, as ever, astonishing—it never ceases to amaze just how far our students progress in such a short period of time; and we feel confident these bright young things now stand in good stead to polish up those all-important industry-cracking showreels.
For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.
“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.
A fresh batch of escapees have broken out of the Escape studio and what a talented bunch to emerge, even if we do say so ourselves...
There have been some exciting changes at Escape Studios recently, and with that we are very pleased to welcome our new Relationship Manager, Anita Gribble. In this role Anita will have two main responsibilities. One is to work closely with post houses up and down the country to continue building on the industry coaching scheme we currently have for our full-time students. As well as this she will be helping to maintain our relationship with recruiters at a variety of post houses to further benefit our students.
Having previously worked in the games industry and studied Computer Games Art at degree level, Ewan Armstrong wanted to broaden his skill set to make the transition into film and TV media. Ewan made the decision to study at Escape because he saw an opportunity to fill the gaps in his knowledge on production rendering techniques, camera tracking and compositing, all while being in an environment closely linked to the VFX industry.
After a previous visit to Double Negative, James Dower and his class mates really got a taste for the high standard of work that DNeg set. And on this, their second visit, they were all keen to get some professional feedback for their own VFX Production projects.