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Explosive Dates for your Diary!
Ready For RenderMan 4.0?
As of today RenderMan Studio on our Tech Store will be changing to make way for RenderMan Studio 4.0 with the beta version due for release soon.
Built by Self-Confessed Industry Nerds
With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.
Reach for La Luna
Ever since escapee Afonso Salcedo aka @fonziewonzie, tweeted about a cool Pixar Short animation he worked on called La Luna, I had been extremely keen to see this gem.
CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'
Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.
The Ancient History of Computer Animation
When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.
What Happened at the London RenderMan UGM
We hosted the much-anticipated London Pixar RenderMan User Group Meeting last week, and all I can say is that it was pretty packed.
Join us at this Year's Pixar RenderMan User Group Meeting
We are delighted to announce that Pixar and Escape Studios in association with the VES will be hosting the London RenderMan User Group meeting on Thursday, July 21st at 6:30 pm. In a break with the usual tradition, the first of this year's RenderMan User Groups is actually taking place in London, ahead of the Siggraph RenderMan UGM.
Lee Danskin Reviews MARI 1.3
Just by being on Linux, MARI has rocked the post industry. All those guys tired of dual-booting, of trying to get Photoshop to work in Wine or some other “in-elegant Linux solution”. Or for those trying to use a laptop hooked up to the network or two machines with a KVM switcher (you know who you are) MARI is like a breath of fresh air! No nasty print type things getting in the way of painting at high bit depths and HDR floating points. Everything works. No nasty greying out of pull downs as it only works in 8 bit situations; geometry size is not an issue either, texture size is 32k square. It’s eats massive data sets elegantly. It’s a Godsend.
Pixar Release RenderMan Pro Server 16
Our friends at Pixar have announced the release of RenderMan Pro Server 16!
Pixar's RenderMan amazing 40% price reduction!
Yesterday, Pixar announced an unprecedented price drop in their flagship product RenderMan® Pro Server. The 40% reduction will allow studios and freelancers that were previously unable to buy into the technology, to get a slice of the Film / VFX industry standard renderer. With the global CG expansion, Pixar appreciate that the growth of renderfarms is real and happening now, this move allows existing customers to ramp up their rendering capabilities in a more cost effective manner whilst allowing smaller shops and freelancers access to the toolset.
Bursaries Available for Escape Studios' New Short Courses
We've just launched some new short courses which are going to be taking place here at Escape before Christmas. Each of these consists of five days intensive full-time classroom training from one of our industry professional tutors.
We have four courses on offer, and they are...
The Most Exciting RenderMan Toolset in Years!
The upcoming RenderMan for Maya 4 and RenderMan Studio 3 offers mouth watering upgrades & new features; we are busy working away on the RenderMan Certified courseware and will cover these cool new workflows in depth.
Watch the RenderMan Tips and Tricks Webinar and download the Q & A
All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.
Escape Studios announces winner of the CG Graduate Design Awards
Firstly a big thank you to all of you who entered our CG Graduate Design Awards. We were really impressed with the standard of entries and it made last week’s judging day with our friends at The Mill pretty tough.
Free RenderMan Tips and Tricks Webinar
Hi Everyone, my name is Chris Ford from Pixar Animation Studios and I manage Pixar's RenderMan business from our studio in California. I am delighted that Escape has kindly offered me the opportunity to contribute an occasional guest blog post.
Delapost Paris Gives RenderMan Thumbs Up
We love getting a behind the scenes look at productions and we're quite excited to chat to Delapost Paris about their recent ‘Penguins in Heaven’ project. Here we catch up with Emmanuel Koltès who gives us an insight into the making of the commercial, and specifically how Pixar’s RenderMan was used.
Pixar RenderMan User Group Meeting tonight!
We are all looking forward to the UGM tonight with our very technical friends at Pixar! Over 200 people in attendance... should be a great night and plenty of Escape $ behind the bar!
