One of the biggest challenges facing TD's is moving data from one system to another. For example, getting the nice particle animation that you have done in Houdini into Maya for rendering.
We've just launched some new short courses which are going to be taking place here at Escape before Christmas. Each of these consists of five days intensive full-time classroom training from one of our industry professional tutors.
We have four courses on offer, and they are...
All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.
I am sure most of you will have heard this week that Chaos have announced they will be releasing the long-awaited version 2 of V-Ray for 3ds Max.
The Chaos team held their very first UK event in London last week demonstrating V-Ray pipelines and some cool new technologies that are yet to be released. It was a fun afternoon with plenty of tips and demos from both Peter Mitev and Vlado Koylazov showing us just how the experts do it in V-Ray.
Next Limit have just announced a World Cup inspired promotion which will see Maxwell Render’s price drop, the further Spain progress in the tournament. This is quite an interesting promotion and there is no mistaking Next Limit is supporting their home country, Spain.
We love getting a behind the scenes look at productions and we're quite excited to chat to Delapost Paris about their recent ‘Penguins in Heaven’ project. Here we catch up with Emmanuel Koltès who gives us an insight into the making of the commercial, and specifically how Pixar’s RenderMan was used.
We are all looking forward to the UGM tonight with our very technical friends at Pixar! Over 200 people in attendance... should be a great night and plenty of Escape $ behind the bar!
Pixar have just announced the release of it's much anticipated Distributed Processing Solution for RenderMan and Other Applications!
Chaos have released their official Ach Vis 2009 Demo reel today. It showcases some really cool imagery from very talented Arch Vis artists. This is definitely worth a peek if you are interested in Arch Vis and want to see some amazing work from the industry’s top Arch Vis Studios.
Make sure you don't miss out on this month's free tutorial - Reflections, Raytracing and Render Settings. This month we've focused on the skills that graduates need when looking for work. This free professional-level tutorial concentrates on developing those key skills as well as understanding reflectivity, material attributes & render settings. Here's a quick breakdown of what's included:
This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.
The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released! Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.