San Jose University, California came up trumps at the recent Interior Design Association of Northern California (IIDA) Student Design Awards and have their 3D visualisation toolkit to thank for their success.
Studio Assistant Workshop - Final Gather Maps Part Two
Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.
Studio Workshop - Final Gather Maps
Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.
Built by Self-Confessed Industry Nerds
With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.
Real-Time Path Tracing Bunny
Want to see a demo of how computer games will look in the not too distant future? You are in luck. Here is a big breakdancing bunny courtesy of Samuel Lapere. Forgive us, the quality isn't great but it's still pretty phenomenal.
V-Ray 2.0 for 3ds Max 2013
Back in February the lovely Tim Flett posted the news that Chaos Group were soon to be releasing an update for V-Ray 2.0 for 3ds Max 2013…well ladies and gentlemen today is that day.
Intel Reveal the “Ivy Bridge” Range of Processors
So Intel has finally made their official reveal of the new 'Ivy Bridge' range of processors after much speculation. Although it’s not really speculation as multiple 'leaks' and certain overeager e-tailors were listing the processors well in advance of this official release. They follow the same naming convention as the past two generations in the series so we still have the i3, i5 and i7, although only the quad-core variants have been announced thus far.
Webinar: Explore the New Features Inside ZBrush 4R3
Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.
Escapees Day Out with Framestore, Part 2
Moving on from the presentation by Kevin Jenkins we turned our attention to Ben Morris who gave us the low-down on his role as a VFX Supervisor. As we watched the end sequence of War Horse, which is the part where we discover the fate of our hero’s horse, we all became a little misty eyed, but were quickly reassured by Ben that no horses were harmed during the making of this film. Needless to say, we were all very impressed with the great VFX work done by the guys at Framestore and how realistic the horse looked. Surely Mr Spielberg wouldn't have it any other way.
Reach for La Luna
Ever since escapee Afonso Salcedo aka @fonziewonzie, tweeted about a cool Pixar Short animation he worked on called La Luna, I had been extremely keen to see this gem.
An Upgrade to V-Ray 2.0 for 3ds Max
V-Ray 2.0 for 3ds Max has had a bit of a makeover, as Chaos Group integrate a range of new features that are sure to speed up your workflow considerably.
Win an HP Mobile Workstation with V-Ray for 3ds Max Software
For all of you architects and designers out there, we’ve just launched a competition which could see you win the latest kit on the market! In association with HP and Chaos Group we have a much coveted prize up for grabs for one lucky winner who can answer three questions correctly. The successful winner will take home an HP EliteBook laptop with software V-Ray for 3ds Max – two essential tools to compete in a fast paced, competitive industry.
A Successful UGM for Softimage
On 16th November 2011, Escape Studios and Autodesk joined forces to organise a Softimage user group meeting. The event was held at the Autodesk London office on Broadwick Street, where product manager Jason Brynford ‘Chinny’ Jones presented updates as well as a preview on the Softimage roadmap. An over subscribed event, the UGM attracted an obvious attendance from users within Soho but also users from as far as Sweden, France, Bulgaria, and Germany.
New Release: Maxwell Render 2.6
The guys at NextLimit have just announced the release of Maxwell Render Suite 2.6 which introduces some great new features and improvements.
NVIDIA Maximus New Release
As a creative professional, we hope you’re going to find the information below as exciting as we do. Last week, 14th November 2011, NVIDIA announced the arrival of NVIDIA Maximus, a technology that is set to revolutionise the way we all work. Delivering significantly increased speed and productivity to any pipeline with a single system that allows you to achieve a range of compute-intensive and graphics-intensive tasks simultaneously, you may start to wonder how you ever managed without it.
KATANA 1.0 Release: Andy Lomas Q&A
Yesterday afternoon The Foundry announced the release of KATANA 1.0, the much anticipated look development and lighting tool. In addition to this, The Foundry also shared the news that Industrial Light & Magic (ILM), a Lucasfilm Company, have purchased a licence of this latest version with the hope to boost their production pipeline across their ILM and Lucasfilm companies.
Free Tutorial: Generating Faster Renders Using Command Shells
In this month's free tutorial, I have a real treat for you - something which I know many VFX artist wish they could do. It all stems from my experience working in the industry where I have so often witnessed artists resorting automatically to using Maya's Render Tool when they could actually be so much more efficient if they knew some of the alternatives available to them.
CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'
Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.
The Ancient History of Computer Animation
When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.
New Event: Andy Bechtolsheim Discusses the Solution for a Better Network Platform
Ever find yourself wondering about a better alternative to your current network setup? Could there be a larger, faster and more predictable solution out there for your server / storage requirements? You are not alone in asking this question. This is fast becoming a major concern for many IT teams in the media and entertainment sector. That’s why we will be addressing this very topic at a special event being held in London on September 16th, 2011. Andy Bechtolsheim, a highly respected figure in the Information Technology industry is coming to London to share his expertise on this issue. Andy has been involved in the IT industry throughout his career. He has witnessed first-hand how computing infrastructures have scaled over the decades, and how network speeds have failed to keep up.
