In recent years we’ve seen massive leaps forward in entertainment technology. 3D TV is all the rage and the release of the Nintendo 3DS has given us our first, glasses-free, 3D console. But what does this advance in entertainment technology mean for the Visual Effects industry? According to the latest statistics, the industry in India is set to grow at 18.5% a year - in short, it’s a great time to be working in VFX and 3D in the Indian subcontinent.
Are you looking for a job in the CG Industry? Here at Escape Studios Recruitment, we’ve never been busier. It’s a great time for the UK Post-Production industry and we have been inundated with requests for professional artists.
The chances are, if you’re reading this blog, you’ve got more than a passing interest in the film industry. Alright, specifically the VFX part, but still, you’re keen to know as much as you can about the industry, and possibly how you can break into it (hopefully with our help…).
After yet another busy month here on the Recruitment team I decided to get out, visit the front line and find out how some of our freelancers are getting on. Partizan Labs are currently in the middle of producing a series of CG commercials for the Carphone Warehouse and are using Escape to supply the majority of their freelancers for the project. I caught up with Henry Scholfield to get an inside scoop on the project and how using freelancers works for them.
Escape’s recruitment team has been extremely busy lately. As I come to the end of yet another busy month one thing is becoming increasingly clear - there is a genuine shortage of VFX freelancers within the Post Production Industry.
I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job.
Those of you who follow us on Twitter will know that we had our first ever realtime Twitter feedback session on Monday. I am told I should refer to them as Tweetups or Twitter parties, but if truth be told, it was a simple, honest, online showreel clinic! We asked our followers to send us links to their reels, and Lee Danskin, our Training Development Director, provided his usual professional feedback.
Our friends over at The Mill, namely Head of 3D Jordi Bares, has compiled a list of crucial do's and don'ts to help you create a sought-after showreel. So, if you're aiming to catch the attention of a potential employee, you best read on...
It's proving to be a very busy month for the recruitment team at Escape Studios. Lots of our students are going straight from our classroom courses into paid work, proving it's an ideal time for Junior Artists to make that break into the post production industry.
Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.
Many of our candidates present their CG work on a website or Blog. In most circumstances this method is totally acceptable – when we need to send a candidates details over to client at short notice this is the perfect method.
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...