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The Foundry Summer Spectacular

The Foundry Summer Spectacular

Yesterday we announced the 1-day sale for The Foundry’s MARI but what we didn’t mention is that The Foundry and Escape Studios are treating everyone to a super summer sale. And there is no need to wait until August for these ones!

The summer promotions come in three pretty epic packages:

0 Comments Tim Flett

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Tim Flett
Fri 20 Jul 2012: 4:32pm

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Scene Setters

Scene Setters

If you haven’t seen clips of Prometheus yet, or even the film itself, then you are either living under a rock or from Germany (release date is August 8th apparently – unlucky).

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Tue 17 Jul 2012: 12:00pm

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Do you only have eyes for NUKE?

A few months ago our very own Simon Richardson, Escape’s in-house 2D genius, posted a series of blogs declaring his undying love for NUKE.

0 Comments Tim Flett

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Tim Flett
Mon 9 Jul 2012: 4:00pm

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Now Announced... Speakers For HUG London!

Now Announced... Speakers For HUG London!

Less than one week to go before the UK's first HIERO user group, HUG London and we have kept you waiting long enough as to who will be speaking.

1 Comments Tim Flett

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Tim Flett
Thu 5 Jul 2012: 5:00pm

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NUKE & NUKEX 6.3v8 Now Available…

NUKE & NUKEX 6.3v8 Now Available…

We are happy to announce that the latest version of The Foundry’s compositing package NUKE and NUKEX has now been released.

0 Comments Tim Flett

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Tim Flett
Mon 11 Jun 2012: 10:00am

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GTC 2012 NUKE spotlight

GTC 2012 NUKE spotlight

The GPU Technology Conference (GTC) took place in San Jose California from May 14th to May 17th. The conference is the brainchild of GPU giant NVidia and looks to celebrate global awareness of GPU computing and visualisation as well as the importance of the future of science and innovation.

0 Comments Tim Flett

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Tim Flett
Wed 6 Jun 2012: 11:00am

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Compositing: Creating the Illusion

Compositing: Creating the Illusion

Want to introduce yourself to some of the fundamental techniques of compositing? Well now you can. The lovely Simon Richardson, compositing escapee and one of our esteemed Studio Assistants here at Escape, has put together a free NUKE tutorial that will demonstrate exactly that. This short video will walk you through a basic CG rebuild inside NUKE, using Maya’s Mental Ray passes. For anyone starting out using this software, it’s a great insight into the processes behind building a shot ready for edit.

0 Comments Ellen Payne

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Ellen Payne
Fri 1 Jun 2012: 5:00pm

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Get Involved With The Foundry

Get Involved With The Foundry

The Foundry are planning on launching a range of new online live product demos this summer, set to be a regular feature on The Foundry website. But before anything is set in stone they want to know what YOU want to hear about!

0 Comments Tim Flett

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Tim Flett
Fri 1 Jun 2012: 12:00pm

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Studio Assistant Workshop - Final Gather Maps Part Two

Studio Assistant Workshop - Final Gather Maps Part Two

Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.

1 Comments Ash Miles

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Ash Miles
Mon 21 May 2012: 10:00am

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Studio Workshop - Final Gather Maps

Studio Workshop - Final Gather Maps

Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.

0 Comments Ash Miles

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Ash Miles
Fri 18 May 2012: 11:00am

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Built by Self-Confessed Industry Nerds

Built by Self-Confessed Industry Nerds

With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.

0 Comments Ryan Mullany

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Ryan Mullany
Wed 16 May 2012: 12:00pm

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The Studio Workshop: Exporting Camera From Maya to NUKE

The Studio Workshop: Exporting Camera From Maya to NUKE

So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!

0 Comments Ash Miles

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Ash Miles
Thu 3 May 2012: 4:44pm

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A Successful NAB for The Foundry

A Successful NAB for The Foundry

The Foundry returned triumphant from this year’s NAB show in Las Vegas. For them, this was by far their biggest and most successful NAB, as they exhibited their most advanced portfolio yet. Showcasing the latest versions of NUKE, NUKEX, HIERO, KATANA and MARI they had crowds gathering throughout the event to check out live demos of all these products, as well as the incredible line-up of speakers invited to share their experiences using each of the products above.  

0 Comments Tim Flett

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Tim Flett
Wed 2 May 2012: 4:50pm

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 12:17pm

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I Only Have Eyes For Nuke "2.5D" Part Three

I Only Have Eyes For Nuke "2.5D" Part Three

For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.

0 Comments Simon  Richardson

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Simon Richardson
Fri 20 Apr 2012: 2:30pm

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I Only Have Eyes For Nuke "2.5D" Part Two

I Only Have Eyes For Nuke "2.5D" Part Two

Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.

0 Comments Simon  Richardson

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Simon Richardson
Thu 19 Apr 2012: 2:54pm

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I Only Have Eyes for NUKE - Part One

I Only Have Eyes for NUKE - Part One

I can't help the techy-ness of this blog post but I guess now its official, NUKE is my one true love. And, it's not just me! NUKE has become the alpha compositing tool of choice within the VFX world.

0 Comments Simon  Richardson

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Simon Richardson
Wed 18 Apr 2012: 1:00pm

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How to Survive Post Production Book!

How to Survive Post Production Book!

A compositing tutor who previously taught here at Escape Studios, Klaudija Cermak, has just published a great little book all about the post production industry. It's called “How to get into and survive Film, Advertising and TV post-production.” Rather impressively it made the Kindle Art and Reference bestseller list on Amazon within 24 hours.

0 Comments Davi Stein

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Davi Stein
Thu 8 Mar 2012: 11:30am

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HIERO Launch Party in London

HIERO Launch Party in London

Wednesday 29th of February marks the official release of HIERO, a VFX tool we’ve been lusting over for the past 6 months. Following rigorous beta testing this product is now ready for integration with VFX pipelines around the globe. To give this product the welcome it deserves, The Foundry are hosting launch events in LA, Toronto, Vancouver, New York, London, Paris, Hamburg, Munich and Sydney. Escape Studios are teaming up with The Foundry for the launch in London, an event we hope you can all attend. The event is on Tuesday, 6th March at the VUE Leicester Square, running from 7-9pm, followed by drinks. Registrations will start at 6:15pm so try to get there early to avoid queues.

1 Comments Tim Flett

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Tim Flett
Tue 28 Feb 2012: 11:00am

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