I’ve been looking at the latest version of IKinema, and I reckon those of you out there who work on game animation might want to take a look at it. If you don’t know what IKinema is, the official marketing description is “A full-body animation technology that allows effortless run-time control of characters during game play to achieve full adaptation to a scene giving users a new game animation experience”.
If you want to replicate the complexity of real world objects, you need to create materials that mimic them and this month's free tutorial will show you exactly how to do that. A car body is made up of lots of materials or layers, like metal and paint. If you want to create a rusty car you'll need more materials to create the common signs of deterioration. Many Maya users will be familiar with the 'layered shader' and 'layered texture' nodes. This tutorial asks what happens if you are using the MIA material and rendering in Mental Ray.
If you're reading this blog, then chances are you're like most of us here at Escape Studios and love blowing things up and putting them back together again. So this month's free tutorial should be right up your street because we're going to teach you how to demolish a brick wall using nCloth.
We had an enquiry from one of our online students asking if she could view our online courseware on an iPad via the Skyfire app to view flash content... As we have not yet worked on mobile releases of our learning system (busy building fab courses), I thought I would take a look at it as I was kind of intrigued.
So I invest my £2.99 and loaded her up! I was amazed I could get in to our system and play the video content! Sadly my joy soon tempered when I could not make out the text in the 3DS Max interface. #disappointed!
The loading was also a little clunky to be honest, you would select a video to view and it would load a little window in the bottom left hand of the screen and find the video. Not elegant.
Not to be beaten I decided to look at some additional apps. Whilst I am sure there are others I came across iSwifter. It was also cheaper at £1.79 ;-)
So I was again a little disappointed, this time with the speed of scrolling in our system... However - once I played a video it was seamless, no drop outs excellent quality and I was really very happy with the results.
Whilst we do not 'officially support' the iPad or mobile devices, I now know at least I can grab iSwifter and load up a video with my iPad. If you do have an iPad and want to try this out iSwifter do allow you to take a peak so why not grab one of our free tutorials and give it a go?
Have a great weekend everyone.
It's always great to hear when escapees land jobs - especially if it's one that they've always dreamt of getting. Tom Harle, who studied our Games Art Production course has just secured a job at top games studio Rebellion. He's worked really hard on his portfolio and it's clear that it's really paid off.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
This month’s free tutorial is aimed at the experienced Maya user. It has been designed by Mark Spevick, our VFX tutor, to help you master some of the advanced tools which can sometimes be complex and take a while to get to grips with.
So Autodesk are at it again with a complete update of all their product line for Media and Entertainment. The update for Maya looks very good, with multi-threading in nucleus - a big plus! Check out the video at the top of this page - it shows the work being done on liquids . The viewport technology begun with viewport 2.0 in 2011. Obviously it was not that great in 2011 but it's a different story with this new 2012 version. All the good stuff is now in there: screen based ambient occlusion, motion blur, depth of field, they are all in the viewport.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.
Currently wowing audiences everywhere, and hot off the back of its Oscar nominations, Danny Boyle’s latest film 127 Hours is something we’ve been keeping a particular close eye on. Obviously we’re fans of Mr Boyle’s work (personally, I can’t wait to see the Olympic opening ceremony), but in this case we’re more interested in a small team of people working behind the scenes.
Lighting and Shading are an integral part of the VFX pipeline and if you want to take your skills to a professional level these tutorials are the best place to start learning. What’s great about these tutorials is that they tackle pretty complicated subjects head-on and they are practical so, although you’ll understand the theory, you’ll also learn how to practically apply this knowledge. The best part is that these tutorials will sit in our resource centre permanently, so you can access them whenever you want and learn whenever it suits you.
One of the biggest challenges facing TD's is moving data from one system to another. For example, getting the nice particle animation that you have done in Houdini into Maya for rendering.