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Sometimes it’s difficult to take time out of an already busy schedule to work on something you love. You might not be able to take days off work, or have an entire evening taken up with travelling as well as learning in order to pursue your dream career.
Don’t you all just love it when our resident VFX tutor Mark Spevick shares his knowledge with us? And don’t you just love watching, with bated breath, Indiana Jones conquering new feats as he crosses a rope bridge that appears to be on it’s last tethers above a dangerous gorge? And of course we know you'll just love to know that we've put the two together.
Some of you may, or may not, know that V-ray is currently celebrating it’s 10 year anniversary. So, to mark the occasion, what could they be doing? Are they throwing a week long wild party? A massive shopping spree for all employees? Or maybe a month's extra holiday time to all...
We’ve been catching up with lots of the escapees from over the years, and one story in particular has been hugely inspiring to us. Having studied a ten week Maya comprehensive course at Escape Studios back in 2003, Alenka Abraham has paved a very exciting career for herself. Taking on an R&D software project at Glassworks, Alenka met her future business partner, Adam Cubitt. Together they set up Existential Ltd., a company that develops both real-time and off-line computer visualisation and animation technology. Collaborating with leading post-production companies like MPC, and many others across the UK, they’ve been involved in pioneering projects and are making quite a name for themselves.
Want to introduce yourself to some of the fundamental techniques of compositing? Well now you can. The lovely Simon Richardson, compositing escapee and one of our esteemed Studio Assistants here at Escape, has put together a free NUKE tutorial that will demonstrate exactly that. This short video will walk you through a basic CG rebuild inside NUKE, using Maya’s Mental Ray passes. For anyone starting out using this software, it’s a great insight into the processes behind building a shot ready for edit.
IKinema has been the go to plug-in for Autodesk Maya when it comes to creature and model animation especially after their performance on smash hit films like Wrath of the Titans and X-Men: First Class. With the release of IKinema Action 2 in April there was a bit of a buzz around the newest features included in the latest version (check out my previous blog for more details!)
Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.
Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.
So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!
As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.
Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.
So we have a new class of students for the Visual Effects Production course and I thought I’d quickly run through what this class has been up to recently and where they’re at now in their studies. We are currently on week four and they have just started their first major project after covering the ins and outs of Maya (the industry go-to package in VFX). So far, we have covered modelling, UV’ing, texturing, some lighting and rendering and a bit of Photoshop just to mix it up a bit. To put all they have learnt into practice, they have been asked to create a CG object, integrate it into a backplate and to make it look photo-realistic.
Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.
If you want to be taken seriously as a 3D artist you’ll need to approach your workflow professionally. This means being super organised when managing your assets and in this month’s free tutorial we are going to show you how this is done.
We have been hard at work planning our next set of video tutorials for you all to enjoy but right now, we are very keen to hear directly from you what sort of tutorials would help you most. Since we understand that you are all busy, we have put together a super quick, super simple 5 question survey, and all those who fill it in will get a chance to win a free Maya Essentials online course or a ZBrush for 3D Artist online course.
The fifth week of the Maya Core evening course is equivalent to day five of the intensive day time class, so we have now covered one week of the comparable daytime course. The advantage of the evening course is you have more time to soak in the deluge of information showered onto you, but the daytime class are constantly thinking in Maya so perhaps absorb it more thoroughly.