Here’s the seventeenth step in my Top Down Animation, Work in Progress series. In this video I concentrate on just the right arm. But this time I go further than the last one and also include the fingers of this hand. I also add in a table move and rock in reaction to the hand pulling on it during the fall.
Step Seventeen – Right Arm:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the sixteenth step in my Top Down Animation, Work in Progress series. In this video I once again choose to concintrate on just one small part of the animation. This time the left arm, elbow and wrist animating them through the end of the scene.
Step Sixteen – Left Arm:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the fifteenth step in my Top Down Animation, Work in Progress series. In this video I go back down to the feet and animate them through to the end of the scene. I pay extra attention to make sure it looks like the feet are pushing off and driving the chair tipping and rocking.
Step Fifteen – Feet:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the fourteenth step in my Top Down Animation, Work in Progress series. This video has me animating the root, shoulders, and head through to end of the scene. Now that the chair animation is all pretty much done I can finish off the body animation through the tip up, balance, fall back and impact.
Step Fourteen – Body:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s Jeff’s previous step in case you missed it: http://www.escapestudios.com/blog/top-down-animation-work-in-progress-step-13/
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The four new taster courses available are: Introduction to 3D using Maya (the leading 3D imaging software), Introduction to Computer Animation, Introduction to Visual Effects and Introduction to Games. They all contain abbreviated content from Escape Studios’ full-time courses and will give you the chance to learn the basics of 3D effects creation while gaining a better understanding of what’s involved in visual effects, character animation and games art with guidance from world-class tutors.
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Here’s a selection of what our game course students have created. As I mentioned before, I’m really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:


I think you’ll agree there’s some good work here. Hopefully I’ll be able to post some more images soon. It would be great to hear your feedback as well, so any comments much appreciated.



Here’s the thirteenth step in my Top Down Animation, Work in Progress series. The following video shows how I refined the transition of the hand from the contraint parented to the chair to the constraint parented to the table. With technical issues like this it is good to get them worked out as soon as possible so you are free to animate around them.
Step Thirteen – Attaches:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the twelvth step in my Top Down Animation, Work in Progress series. The following video has me adding more details to the wrists. I also work out the additional attach of the hand to the table as he sits down.
Step Twelve – Wrists:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the eleventh step in my Top Down Animation, Work in Progress series. In this video I revisit the chair animation.
With the first half of the animation laid in I now have to go back to the chair animation and do any revisions I need to to it before I proceed any further, because the remainder of the animation depends on what that is. I adjusted the pull back, re-timed and added another rock back and forth to the balancing part, helped out the fall back and impact and add a bit of a slide once it hits the ground.
Step Eleven – Chair:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation.
Step Ten – Left Foot:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)