We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
We all know that finding your first job in the CG industry can be tough, but we have good reasons to feel pretty confident about future job prospects. That's because the industry has seen growth for the ninth year in a row. There are jobs out there and I am particularly well placed to comment as I sit opposite our Recruitment Team and so I get to hear everything about the jobs they have available. Over the last few months, they have all been incredibly busy, and that's good news for all aspiring artists.
Today we’ve launched a brand new set of online mentored learning courses to offer a helping hand to international grads and drive the next wave of computer graphics talent. The twelve-month course offers the same high quality, interactive training experience as our flagship Visual Effects classroom course.
Everyone knows the importance of a well put together show reel, but it's surprising how many there are out there that fail to tick all of the right boxes. Very often a show reel will fail to showcase the breadth of skill of the candidate, or will let itself down with a few issues that are fairly simple to fix. Therefore, we've put together a list of points to help you perfect your show reel and to maximise the impact it has on prospective employers. After much discussion at Escape Studios, plus a fair bit of back and forth on Twitter, we have whittled down the list to these 8 tips:
It's proving to be a very busy month for the recruitment team at Escape Studios. Lots of our students are going straight from our classroom courses into paid work, proving it's an ideal time for Junior Artists to make that break into the post production industry.
Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.
We’re halfway through the competition and we’ve already had 49 entries – a great response, but we’re still keen to see what everyone else is working on.
Many of our candidates present their CG work on a website or Blog. In most circumstances this method is totally acceptable – when we need to send a candidates details over to client at short notice this is the perfect method.
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...